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(1 edit) (+1)

Really nice game, the gameplay is addictive - at first I was bothered for having to click so much (my arm currently hurts lol). 

At first, I struggled to understand weakness, but then I realized I could hover on the sphere's shield icon to see their weakness.

One problem I encountered: I can't seem to craft anything, not sure what I'm doing wrong though, unlocked everything, but nothing seems to show up in the crafting screen, tried dragging one of the recipes to the craft side on the right, but that didn't do anything. Tried refreshing and had the same problem. Maybe I'm doing something wrong?

Edit: my bad, had to right click the recipes, got it now.


One improvement I think would be important: the spheres going behind the UI when they teleport is VERY annoying, moreso given you have time constraint.


A bug: The third minion in the UI always doesn't show up, I know their effect is there because the status changes, and I can also replace them, but it would be nice to see them there - moreso so I could see if I can upgrade them without having to swap them out.

Also, are we supposed to be able to make staffs and not use them yet? It might just be the content is not there yet.


One QoL feature: if I ever found a specific item (in the case I've had, Pelt), when I hover it in the craft screen, show where I can find it, otherwise just leave it as '?' so I know it's a future thing, it's annoying to have to track where to find a given item. Or just simplify the crafting system altogether to have less things so I can keep track of them, dunno.

(1 edit) (+1)

Hey, thanks for playing and big review! I’ve made a note of all your points. 

Allready working on new update, added an auto click mechanics, made some minor improvements.

Already got reports about third minion UI slot, didnt solve it yet, but I'll figure it out ! And i'll fix annoynig teleport under UI, i promise :D

About inventory and craft i think to rework some items drop progression, or remove the system for opening panels and equipment slots, and add tutorial / hints system to avoid that people not understanding some things in all game modes (it my bad ofcource, game features should be clear if is not a puzzle). I also don't like that there are too many items and it's unclear what to do with them at the beginning of the game... I'll try to do something about that. Maybe the crafting chains are too long and it's not as fun as I imagined when I designed it.

About staffs and other equipment - there was idea of opening equpment slots gradually, as the game progresses (with skill tree nodes) - not sure its a good idea yet - but i'll try to balance game progression and see how it goes with next update :)

Ty! Lets keep in touch and share experiece)