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Pixel Hound

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A member registered Dec 28, 2023 · View creator page →

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Wow! Thanks, that was thorough =P

Regarding the console: yeah, that is something we need to improve on our end, we are allowing a bunch of debug info in there that shouldn't hit the final build.

The speed up is definitely not clear, it's something we are aiming to fix at some point.

You actually can skip with the ESC button, but on web + full screen it's super confusing as ESC also pulls you out of sull screen mode, plus, like you mentioned there is no way that the player can know that pressing esc will allow to skip animations.

What you mentioned about the popup getting bigger sounds a lot like a bug. Can you confirm that:

1. You are able to pan in the screen?

2. Did you per chance increase the UI scale in the configuration?

If either were a problem, we need to fix that, otherwise, definitely a bug.


Regarding the run in the background: that's something to fix for sure =P


As for the wanting more activity, yeah the game is a mix of incremental and idle, but we do expect a bit of downtime from time to time (that's why the hold mouse to speed up is there, this helps you have something minimal to do rather than waiting). The game is built for you to play either in a more idle manner but also in an incremental manner - naturally the latter is more 'optimal'. 


As for the log of the bug you mentioned about the drones stopping animations, care to send it again? If there is any chance you can send to our email, even better! pixelhoundstudios[at]gmail.com


Again, thank you so much for getting the time to play and provide so many useful feedbacks!

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Really nice game, the gameplay is addictive - at first I was bothered for having to click so much (my arm currently hurts lol). 

At first, I struggled to understand weakness, but then I realized I could hover on the sphere's shield icon to see their weakness.

One problem I encountered: I can't seem to craft anything, not sure what I'm doing wrong though, unlocked everything, but nothing seems to show up in the crafting screen, tried dragging one of the recipes to the craft side on the right, but that didn't do anything. Tried refreshing and had the same problem. Maybe I'm doing something wrong?

Edit: my bad, had to right click the recipes, got it now.


One improvement I think would be important: the spheres going behind the UI when they teleport is VERY annoying, moreso given you have time constraint.


A bug: The third minion in the UI always doesn't show up, I know their effect is there because the status changes, and I can also replace them, but it would be nice to see them there - moreso so I could see if I can upgrade them without having to swap them out.

Also, are we supposed to be able to make staffs and not use them yet? It might just be the content is not there yet.


One QoL feature: if I ever found a specific item (in the case I've had, Pelt), when I hover it in the craft screen, show where I can find it, otherwise just leave it as '?' so I know it's a future thing, it's annoying to have to track where to find a given item. Or just simplify the crafting system altogether to have less things so I can keep track of them, dunno.

Thanks a bunch for the input, and for sharing the experience even though you didn't encounter this exact problem =)

Yeah, we have been having a few technical issues that have made the experience not so great for people playing it, definitely an important learned lesson.

So far, no one 'didn't like the game', mostly just technical problems, but we'll see how it goes.


Wish a lot of success too! 

Obrigado pelo seu feedback!

subimos um update hoje que resolve o bug de não pode trocar de armas.

Obrigado :D

Muito obrigado pelo seu feedback!

Você trouxe vários pontos interessantes sobre a narrativa e o fluxo de gameplay. 
Com certeza vamos trabalhar em cima desse seu relato.

Obrigado :D

Obrigado pelo review!
A ideia é de fato usar os inimigos contra eles mesmo, jogando ele pra onde tiver mais inimigos :D
Em breve teremos mais updates de conteúdo, polimento e claro, bug fixing