Wow! Thanks, that was thorough =P
Regarding the console: yeah, that is something we need to improve on our end, we are allowing a bunch of debug info in there that shouldn't hit the final build.
The speed up is definitely not clear, it's something we are aiming to fix at some point.
You actually can skip with the ESC button, but on web + full screen it's super confusing as ESC also pulls you out of sull screen mode, plus, like you mentioned there is no way that the player can know that pressing esc will allow to skip animations.
What you mentioned about the popup getting bigger sounds a lot like a bug. Can you confirm that:
1. You are able to pan in the screen?
2. Did you per chance increase the UI scale in the configuration?
If either were a problem, we need to fix that, otherwise, definitely a bug.
Regarding the run in the background: that's something to fix for sure =P
As for the wanting more activity, yeah the game is a mix of incremental and idle, but we do expect a bit of downtime from time to time (that's why the hold mouse to speed up is there, this helps you have something minimal to do rather than waiting). The game is built for you to play either in a more idle manner but also in an incremental manner - naturally the latter is more 'optimal'.
As for the log of the bug you mentioned about the drones stopping animations, care to send it again? If there is any chance you can send to our email, even better! pixelhoundstudios[at]gmail.com
Again, thank you so much for getting the time to play and provide so many useful feedbacks!


