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Thanks a bunch for the input, and for sharing the experience even though you didn't encounter this exact problem =)

Yeah, we have been having a few technical issues that have made the experience not so great for people playing it, definitely an important learned lesson.

So far, no one 'didn't like the game', mostly just technical problems, but we'll see how it goes.


Wish a lot of success too! 

(+1)

I played the game a bit more, and here are a few minor comments (for polishing):

- I didn't understand whether pressing the DDD and AAA button actually increases resource accumulation (I hear a sound response for each tick with the CCC button). Judging by the icon in the upper left corner, it does, but the incom text mixes with the drone incom. It would probably be nice to add a sound sample, or, if pressing simply "speeds up" the process, somehow change the visual feedback.

- Considering that the main gameplay is tied to constantly upgrading buildings, and the only thing I can do while waiting for resources to accumulate is click and speed up buildings, it would be cool to somehow increase the player's influence on resource production. For example, popping gas bubbles would be cool :D

- My first impression is that the game speed is lacking at the beginning. Maybe that's okay if you want to keep the gameplay more idle. But I would like more activity or more opportunities to influence the speed of resource accumulation with your actions. Even though I played the game twice and each time wrote you a comment while distracted from the game, I only got to the first terraforming (and I think the end of the demo). I also understand that the full version will have more features, and the game's pacing may change, so I'm not jumping to conclusions about speed.

- I'm not sure, but it seems the game freezes progress if the game tab isn't open. (I usually play these games on a second monitor in a separate tab, so progress doesn't freeze.) And most likely, this is simply a technical feature of the browser related to slowing down inactive tabs. (Apparently, an additional progress system needs to be developed for when the player is "offline"). But just in case, make sure the "Run in Background" checkbox is enabled :) . btw maybe my feel of slow pace was connected with that thing

- I'd like to have the option to skip animations I've already seen. Even though the art is really cool.

- Towards the end of the game, I noticed that the building upgrade pop-up panels had become larger and were getting lost UNDER the overall progress panel (blocking the upgrade buttons). Perhaps it would have been better to move the upgrade panel higher in the element hierarchy.

- 99 percent that no one cares, but I played with the console open, and there were constant technical debug logs (autosave reports and other). For some reason, I thought the console should be clean for the public web build, so I removed absolutely all the logs. (this is probably part of my psychosis) :D

That's all I have. Waiting for full game ^^

(+1)

So, I think I figured out why I shouldn't disable the console :D

Right at the end of the game, I encountered a bug: all the drone animations stopped, all the numbers stopped. However, some animations remained (like the gas bubbles). I didn't understand exactly when the game crashed - I think it was when I was clicking something in the talent tree. Restarting the browser fixed the game.

The console is spamming messages:

index.js:485 text_to_currency_parser: Currency manager not set

onPrintError @ index.js:485

index.js:485 text_to_currency_parser: Currency manager not set

onPrintError @ index.js:485

or

index.js:485 No cost change array found for currency id: 5

onPrintError @ index.js:485

and other similar ones.

Just in case, I saved the console log to a text file. I can email it to you if you want.

upd: loaded it here
https://dropmefiles.com/hjAju 

Wow! Thanks, that was thorough =P

Regarding the console: yeah, that is something we need to improve on our end, we are allowing a bunch of debug info in there that shouldn't hit the final build.

The speed up is definitely not clear, it's something we are aiming to fix at some point.

You actually can skip with the ESC button, but on web + full screen it's super confusing as ESC also pulls you out of sull screen mode, plus, like you mentioned there is no way that the player can know that pressing esc will allow to skip animations.

What you mentioned about the popup getting bigger sounds a lot like a bug. Can you confirm that:

1. You are able to pan in the screen?

2. Did you per chance increase the UI scale in the configuration?

If either were a problem, we need to fix that, otherwise, definitely a bug.


Regarding the run in the background: that's something to fix for sure =P


As for the wanting more activity, yeah the game is a mix of incremental and idle, but we do expect a bit of downtime from time to time (that's why the hold mouse to speed up is there, this helps you have something minimal to do rather than waiting). The game is built for you to play either in a more idle manner but also in an incremental manner - naturally the latter is more 'optimal'. 


As for the log of the bug you mentioned about the drones stopping animations, care to send it again? If there is any chance you can send to our email, even better! pixelhoundstudios[at]gmail.com


Again, thank you so much for getting the time to play and provide so many useful feedbacks!

(+2)

Hey hey, sent you 2 emails from different boxes. Last one with update^^