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(+1)

So, I think I figured out why I shouldn't disable the console :D

Right at the end of the game, I encountered a bug: all the drone animations stopped, all the numbers stopped. However, some animations remained (like the gas bubbles). I didn't understand exactly when the game crashed - I think it was when I was clicking something in the talent tree. Restarting the browser fixed the game.

The console is spamming messages:

index.js:485 text_to_currency_parser: Currency manager not set

onPrintError @ index.js:485

index.js:485 text_to_currency_parser: Currency manager not set

onPrintError @ index.js:485

or

index.js:485 No cost change array found for currency id: 5

onPrintError @ index.js:485

and other similar ones.

Just in case, I saved the console log to a text file. I can email it to you if you want.

upd: loaded it here
https://dropmefiles.com/hjAju 

Wow! Thanks, that was thorough =P

Regarding the console: yeah, that is something we need to improve on our end, we are allowing a bunch of debug info in there that shouldn't hit the final build.

The speed up is definitely not clear, it's something we are aiming to fix at some point.

You actually can skip with the ESC button, but on web + full screen it's super confusing as ESC also pulls you out of sull screen mode, plus, like you mentioned there is no way that the player can know that pressing esc will allow to skip animations.

What you mentioned about the popup getting bigger sounds a lot like a bug. Can you confirm that:

1. You are able to pan in the screen?

2. Did you per chance increase the UI scale in the configuration?

If either were a problem, we need to fix that, otherwise, definitely a bug.


Regarding the run in the background: that's something to fix for sure =P


As for the wanting more activity, yeah the game is a mix of incremental and idle, but we do expect a bit of downtime from time to time (that's why the hold mouse to speed up is there, this helps you have something minimal to do rather than waiting). The game is built for you to play either in a more idle manner but also in an incremental manner - naturally the latter is more 'optimal'. 


As for the log of the bug you mentioned about the drones stopping animations, care to send it again? If there is any chance you can send to our email, even better! pixelhoundstudios[at]gmail.com


Again, thank you so much for getting the time to play and provide so many useful feedbacks!

(+2)

Hey hey, sent you 2 emails from different boxes. Last one with update^^