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Ok, so from the top :)

Gameplay. I played a couple of rounds. The idea is solid- with some additional stuff (powerups, score streaks, something like that) I could see this as a nice "bus game". The rounds are short enough that you'd easily fit a couple in your daily commute :) What I didn't like was the rating system. The idea is good, but right now it doesn't forgive any mistakes. Two stars is the best I could do :)

Creativity. I guess I haven't played a puzzle game with this idea. Points for that :)

Graphics. The graphics were readable, but simple. I'd like a bit more feedback here. A couple of times I clicked a star and then a different one rotated. It would be cool if the "active" star would light up, or otherwise signal it was active.

Audio. Genuinely good! The music was nice, but it's the subtle sound effects on every click that really do the work here. 

Theme. I guess I can see how it relates, but also I wouldn't thing "stargazing" if I didn't know it was the theme.

Over all. Solid submission for puzzle game fans. Could use a bit of polish.

Thank you for playing and for the detailed feedback.

I played a couple of rounds
 Two stars is the best I could do

I wouldn’t do better myself.

It would be cool if the “active” star would light up

How do you define “active”?

I wouldn’t thing “stargazing” if I didn’t know it was the theme.

I don’t think that’s the right criteria for this category, but alas, that’s how most people vote.

In this context "active" = the one that's gonna move when I click :) This is not a game breaking issue, but I had situations where I clicked expecting one star to move and instead another moved. In my game (forgive my shameless self-promotion), when I move a picture over the stars some light up- that way you know that those will be counted as a constellation :)

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“Active” is something you select first and then act upon. Here, there is no selecting first. How do I know which star you are going to click? It’s like asking the keyboard to highlight the key you’re going to press when typing.

Unless you are suggesting to separate selection and rotation — but that, I’m afraid, would be awkward and impact playability even more.