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I keep asking myself "how?", how does this game run without lagging in the browser? It's amazing, and making a 3D game for such a short jam is impressive on its own. It turned out really good, you can clearly notice some rough edges that come from the limited time, but seeing what was possible to pull off, I think it's amazing. Congrats on the great game!

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Thank you so much for such high praise and the wonderful comment! That really made my day! 😄✨

Getting smooth 60 FPS performance in WebGL was a huge priority during the jam! A lot of it came down to keeping the models low-poly, optimizing the C# loops to avoid garbage collection stutters, and generating all game audio procedurally in code instead of loading heavy external sound files.

Building a full 3D survival game in such a short timeframe was definitely an intense sprint with a few rough edges, but hearing that you had such a smooth and enjoyable experience makes all the effort completely worth it.

Thanks again for playing and for the fantastic encouragement! 🙌