Thank you so much for such high praise and the wonderful comment! That really made my day! 😄✨
Getting smooth 60 FPS performance in WebGL was a huge priority during the jam! A lot of it came down to keeping the models low-poly, optimizing the C# loops to avoid garbage collection stutters, and generating all game audio procedurally in code instead of loading heavy external sound files.
Building a full 3D survival game in such a short timeframe was definitely an intense sprint with a few rough edges, but hearing that you had such a smooth and enjoyable experience makes all the effort completely worth it.
Thanks again for playing and for the fantastic encouragement! 🙌