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The art does have some sense of AI art to it, but then again, it doesn't really detract much. On the topic of gameplay, having the stars disappear and having to guess where they were is a bit difficult as there isn't really any indication of where it was. I also think the red and orange are too close in color, making it difficult to differentiate them. The decision not to include music, while understandable, isn't my favorite. Music is made to enhance whatever atmosphere is wanted which is why almost all space games and movies use it regardless of it being in space.

Thanks a lot for the detailed feedback, I really appreciate you taking the time to explain what worked and what didnt.

And yeah, I think you're right about the stars disappearing. I wanted that part to be difficult because the idea was that you had to really pay attention to the sky and remember where things were instead of just following an indicator, but I think I probably overdid it a bit. There should have been some kind of subtle indication or something that helps the player without making it too easy. Same with the red and orange, I can definitely see how they are too close and can be hard to tell apart, especially when everything is happening quickly.

About the music, I understand your point too. My idea was to keep things quiet and peaceful because I wanted the player to focus on the stars and get that calm stargazing feeling, so I mostly went with subtle sounds instead of constant music.
But you're right that music can also enhance that kind of atmosphere without ruining it, especially if its something ambient and subtle. Thats definitely something I would think about differently if I worked on it more.

Thanks again for the feedback, its really useful hearing where the difficulty felt intentional and where it just became frustrating :)