The fish sprites look great! The game is quite easy right now, but there's definitely potential to expand it into a bigger project. The text on the UI was unreadable for me, though. Congrats on finishing the project!
Play game
Fish Finderz's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Authenticity (or, Creativity in use of resolution) | #87 | 3.333 | 3.800 |
| Graphics | #104 | 2.193 | 2.500 |
| Overall | #107 | 2.105 | 2.400 |
| Gameplay | #110 | 1.666 | 1.900 |
| Audio | #111 | 1.228 | 1.400 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Not super challenging with the lights revealing where the fish are hiding! :P It’s a fairly basic gameplay loop, but congratulations on getting a working jam submission across the finish line. Every jam is a great learning experience—like discovering that anti-aliasing on low-res pixel fonts is a big no-no, as it makes text really tough to read. Crisp pixels are definitely key at this scale! Congratz on finishing your entry!
Played the prototype — the moody underwater dark with the fish-glow bleeding through the murk actually reads really well at 64px, that soft light gradient is a lovely use of the resolution. Panning the camera to hunt down each glow and lining it up to catch felt like a genuinely nice core loop to build on. The blurry counter/text you flagged is the main thing holding it back right now — snapping the HUD to the pixel grid would sharpen it up a lot. Solid atmospheric start, would love to see it with a win state and some SFX on the catch. Nice work!


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