Cool style, minimalism to the max.) It would be better to swap the second action level with the first one to make it easier to get into the game later. The engine has some issues with vertices, I recommend making the ceilings higher. A couple of times, when I stood on a table, I'd fly under the textures after jumping or dashing. It would be cool to add a kick and give the hero a little more HP with auto-regeneration (so he'd always have enough for two hits), or make all enemies killable with one hit. And then add more formidable enemies that require a careful approach or multiple attacks. The group had a FSM for disposable weapons; it could help with crafting bottles, for example, or make weapons drop when out of ammo. Good luck with the development!