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WaltherVonCrade

10
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18
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A member registered Jun 29, 2023 · View creator page →

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Cool style, minimalism to the max.) It would be better to swap the second action level with the first one to make it easier to get into the game later. The engine has some issues with vertices, I recommend making the ceilings higher. A couple of times, when I stood on a table, I'd fly under the textures after jumping or dashing. It would be cool to add a kick and give the hero a little more HP with auto-regeneration (so he'd always have enough for two hits), or make all enemies killable with one hit. And then add more formidable enemies that require a careful approach or multiple attacks. The group had a FSM for disposable weapons; it could help with crafting bottles, for example, or make weapons drop when out of ammo. Good luck with the development!

Looks great, very engaging gameplay and presentation)

It's a fun biopic. I'd be interested in seeing the full version

;)

Sorry, English isn't my native language. These projects were incredibly helpful, and I'm so glad I was able to study them. Wishing you the best of luck!

Damn, thank you so much for sharing the script and state folders!!! I was just struggling with some of the development features that you have.

Спасибо! Можно опробовать другие проекты по желанию)

тут три источника, систем шок, вселенная чужой и нечто от Карпентера. Хотя по началу пытался скопировать механику из игры Калисто протокол 

64x64, т.к. впервые пробовал рисовать в пиксель арте, это разрешение показалось оптимальным для себя

Нет, проект готов и продается на вкплэй. Тут к сожалению не получилось договориться о продаже. Возможно в следующем году сделаю бесплатной 

thanks a lot)