Hello there! I'll ask you guys a question what was your first game and were you proud of it?
I can't think of new Ideas, but I hope this works!
My very first game was sample game from BASIC tutorial or something. Based on what I've learned, I've made my own game which is a tower defense. No! not Bloon, Gemcraft nor Kingdom Rush, player is defending a tower from invading troops deployed by a plane.
I could say that is my first game and I am proud of it.
Not sure that I would call it a "game", but my first prototype/test in Ren'Py is called "Vorfal". It's German for "Incident", not because I am German but honestly just because it sounded cool. (Although wife actually is of German decent).
About a month ago I started looking into Visual Novel development after learning about Ren'Py via some random video. I have been writing a story (just for fun) for around 8 months, when I realized that I wasn't satisfied with the limitations of the normal "book format" as compared to what I wanted to express... After learning about Ren'Py, it rekinkled my desire to continue working on my story, but with the goal of converting it to a Visual Novel.
Anyway, so yeah I decided to challenge myself to create a prototype game in order to learn a lot of the basic mechanics in Ren'Py. When I started, I decided to use some actual real photographs I had taken while on a trip years ago. I ran them through a compression tool to give them an "old console compressed look". Sadly, I ended up only having 3 actual decent images that made sense when used in a VN format... But since it was more of a test/demo, I said "ah well I'll see what I can come up with".
The end result was the Vorfall Prototype... Which is a very short and silly "game" where you take wake up in an unknown place, have to solve one puzzle, take a dump, and then escape by jumping out the window... Lol...
As silly as it sounds... I had a lot of fun learning through trial and error. There's something special about seeing something work correctly, after you've been fiddling with it for an hour... Lol. I literally could not stop smiling when I figured out how to properly add a sound effect for navigating between the rooms.
Anyway, by no means would I claim my prototype is a "full game", I guess it still counts as part of the learning progress. :p
it was a weird pong breakout clone game, I was proud to have gotten it together. now it is lost media, I no longer have it and the sites hosting it are gone, that was over a decade ago.
it was called polybius pong I think or something like that, it was this game that was so brightly coloured and flashy that it probably should have contained an epilepsy warning. it allowed you to spawn multiple balls to play against a breakout grid but also there were nodes that would bounce your balls away and you could use them to keep them in place, and summon new parts to the grid for basically endless game action, when your balls fell through the floor you lost score. when you broke a grid you gained, when you hit a node you gained score.
The first game I made was Fred the Frog I and I am very proud of it, I have only just released it on itch.io https://coljam-official.itch.io/fred-the-frog
For me it was a few days ago, an exploration-based backrooms game I started developing 8 months ago with no understanding how to make a game.
https://liminary-dev.itch.io/between-places-demo
And yeah 100% proud of what I've made, it will live with me for as long as I live.
Greetings.
Well, I only made one game. I spent years creating it, and now I think my game is a complete mess. However, during development, I felt very motivated and had a lot of fun.
If it's a question of inspiration, don't expect it: I simply created a basic outline and the dialogue. And then, when I started creating the game, I just stuck to the outline. It saves a lot of time if you commit to a script, even a very basic one, before you start working with the engine and designing the scenes and environments.