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Thanks a lot for playing my game!

This was the first platformer I've made, and also the first game where I created a fully functional boss fight!

Naturally, some things were left out due to the short development time—like my plan to display the controls on a sign at the start of the game, or even create a dedicated screen for them.

Regarding the shooting mechanic, I wanted to allow aiming wherever the mouse was pointing; however, since the game supports controllers, I would have needed to program a specific object controlled by the analog sticks. I ran out of time for that, so I implemented "crab shooting"—firing only to the sides, lol.