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(+1)

It was a pretty solid platformer / shooting game. Art and sounds were solid. I like that the boss had different moves, with unique sounds for each one to help articulate what it was doing. Placement of enemies and movement of the boss offered a fun challenge.

From what I could see, there doesn’t seem to be an explanation of the controls. The movement and jumping were self-explanatory, but I had to mess around to find out to click to shoot.

Changing direction of where I was shooting was funny. I assume it’s supposed to aim in the direction the mouse is from the crab, but it wasn’t consistent in that.

Thanks a lot for playing my game!

This was the first platformer I've made, and also the first game where I created a fully functional boss fight!

Naturally, some things were left out due to the short development time—like my plan to display the controls on a sign at the start of the game, or even create a dedicated screen for them.

Regarding the shooting mechanic, I wanted to allow aiming wherever the mouse was pointing; however, since the game supports controllers, I would have needed to program a specific object controlled by the analog sticks. I ran out of time for that, so I implemented "crab shooting"—firing only to the sides, lol.