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Interesting ambitious concept but quite a lot of information that is only very difficult to parse from the very low resolution font… Also I was not quite sure what exactly is improved by the upgrades in the shop… And it was also difficult to tell how exactly the final state of the planet was calculated into reward money

Thank you so much for playing Jacks Crew and for the thoughtful feedback! I'm really glad you enjoyed the concept.

Fitting all the tactical information into a 64x64 resolution was a tough challenge, and your points about font readability and text density are completely valid.

To clear up your questions for your next run:
  • Shop Upgrades: BAT increases your max battery charges (more dice to roll), SHD reduces the planet's pollution spread chance (dark gray tiles), and BAR gives extra actions when placing barriers.
  • Reward Calculation: Final credits are calculated from the raw scrap (the yellow +number) gathered when you click on a tile + a bonus based on the percentage of cleaned tiles multiplied by the planet's resource rate.
I'll definitely streamline the UI, upgrade descriptions, and reward summaries for a post-jam update. Thanks again for taking the time to feedback!