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kfischer_okarin

239
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A member registered Apr 15, 2016 · View creator page →

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Fun little mini games and well polished!

I definitely like FUN. Fun visuals and good game concept!

Wow very well implemented Worms clone. Had fun with it :)

I played it a bit more and I think I might have been a bit too rash about the physics… they work well once you get used to them - which is part of the gameplay mastery progression I think…

I can’t quite put it well into words… maybe more than the gameplay physics themselves it’s maybe the affordances, the little quality of life things around gameplay that might make it feel a bit rough….

For example a tiny bit more predictability / preview with regard to where your hook would land if anywhere (like a little aiming cursor that shows where it would attach to if you pressed the button now…)

And I’m not expert on this at all but maybe some kind of grace periods (coyote time or what it is called?) on certain action timings… But maybe they are already there and I’m just too bad at reflexes…

Anyways I finished the game now on my second playthrough and enjoyed it quite a bit after all :)

My first instinct was “but where is the spider” and then i saw it was about clouds :D

Cute graphics and a wall jump that is not too difficult to execute. I liked it

Wow this is quite hard - the jump controls are cool but quite unforgiving…. But it looks and sounds really good - but a bit too difficult for me

Interesting concept - finding the right passages was quite difficult at times, but it felt good finding the cheese when you do make it… And the growl of the cat makes me nervous… good job!

Good polishing and lots of progression… the skill tree was a bit to hard to navigate with the small resolution - but quite a lot of fun in general

Music, graphics, sound effects - polish in general is very very nice.

The gameplay physics were a bit hard to get used to, and I felt I didn’t have a lot of control about my movement.

Wow graphics are beautiful and the mechanics you can see look very unique promising. A little game with those would sure be fun.

This was a beautiful short experience. Thanks for sharing that.

Interesting ambitious concept but quite a lot of information that is only very difficult to parse from the very low resolution font… Also I was not quite sure what exactly is improved by the upgrades in the shop… And it was also difficult to tell how exactly the final state of the planet was calculated into reward money

Really nice atmosphere and graphics! I agree that it would be nice to see yourself on the map :)

Not sure if I can find time this time to participate. But I just wanted to say thank you so much for your nuanced and thoughtful staetement.

I’m glad there’s still game jams out here that don’t adopt the knee-jerk reactions against anything that smells remotely like AI.

Interesting take on the Falling Blocks Puzzle genre…

The gameplay itself was a bit overwhelming for me though - looking at the possible combinations while taking care of the falling blocks and mentally reserving/managing “construction sites” in progress…

Graphics, music, sound is all very polished and enjoyable to look at/listen to :)

Thanks for playing the game. It was interesting to see some real reactions of a stranger to this game. :)

This was a fun little game :) It was fun to leap around and wreak havoc… and once my leap strength was 3 I really didn’t have any problems to survive to the end :D

Interesting twist to play the alien instead of the hero :)

Very nice concept, very nice also to put a tutorial in the beginning! It is quite hard though I can hardly survive long enough to get my hands on proper food… or even think about cooking it… :)

This was really fun and had a nice theme !

I liked the simple tactical game mechanics and the different enemy types with clearly distinguishable behavior :) Most of the macros were a bit too random to be really useful… double shot or double melee are the really good ones I felt.

The game’s theme also caused a little chuckle in me :D as someone who started learning programming with a turtle back in highschool :D

Interesting little game concept. The level generator sometimes generates unsolvable mazes which have no corridor wide enough to reach the gate….

And putting the coin a bit further away from the gate might make things also interesting.

Thanks for trying out even though marked as incomplete…

Thanks for the comment about the space key - I added a controls section to the game page… In the post-jam version I will have to think about good in-game teaching/tutorials/tooltips/menus etc anyways…

This is a really nicely themed game with some interesting mechanics - I found it quite hard to actually find a viable secretive way to fulfill your mission since there’s not many (obvious) ways how you can make people digress from their routes to single them out…

Easiest way is probably to randomly kill someone and leave their body somewhere to cause general confusion but that doesn’t seem to be very elegant and stealthy - even if the actual killing/disguising etc happen without anyone watching.

But I enjoyed it and played a dozen sessions or so :)

Very atmospheric game with an unique graphics style. I enjoyed it…. The music reminded me a lot of Plague Inc….

Funny. I’d never have thought that one could make a 20 second visual novel but you proved otherwise :D The story itself was funny, too! I liked it!

Interesting looking puzzle (?) game… I could figure out how to not get burned at the stake but not how to keep the soldiers off me… but otherwise well made…. Good job!

Unique visuals and background music. The drag and release controls were a bit difficult to get used to but worked well… I could reach the third stage but couldn’t get past the butterfly… but interesting well made game so far :) Good job

What an… interesting combination… I myself am definitely overwhelmed by the too many elements on the screen and just one rotating player to react to them…. But good job making a game out of that!

114 fish. Cute fish graphics :D

It was a sweet fun little game :D It was a bit hard to know that I actually managed to type the word since the object only appears few seconds later…

But the sound effects, visuals and the idea in general is quite funny!

I could kick the ball once. But when you fail to do so I’m not sure how to reset the game. So that could need some fixing to be more playable I think!

Nice little card game… sounds and basic gameplay seem well implemented. Good job!

Decision making in 20 seconds is a nice concept…. Some of the choices seemed a bit bugger but it was an interesting game experiment…

(You have 20 seconds for each of the choices which is technically “against” the rules btw ;)) but good little funny game.

Interesting control scheme….. I was not quite sure what to do with the button that was written on the juice container…. The gameplay is a bit too simple but it has nice music and graphics :)

The intro was quite lengthy but the game itself was quite fun :) And the ending was funny, too. Great job :)

Thanks for playing!

Yes Red Arrow definitely needs a less random attack pattern to be consistently beatable…….

Thanks for playing!

My original plan was to have this as a one shot boss battle game with actually even more unique enemies participating (there’s a very particular inspiration for that setting)….

And actually you can move and charge in 8 directions… it’s probably just difficult to do with the keyboard.

Really nice polished experience :) Controls were a bit finicky but it was fun to play!

Thanks for playing and your comment :)

Yes (apart from my lack of any kind of substantial art skills) it was also nice to see how much you could express just with a few shapes