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(+1)

Music, graphics, sound effects - polish in general is very very nice.

The gameplay physics were a bit hard to get used to, and I felt I didn’t have a lot of control about my movement.

Sorry to hear the controls didn't work for you. Any ideas how to make them work better? Is it the precision? Speed?

Appreciate your praise of the polish. Thanks! =)

(+1)

I played it a bit more and I think I might have been a bit too rash about the physics… they work well once you get used to them - which is part of the gameplay mastery progression I think…

I can’t quite put it well into words… maybe more than the gameplay physics themselves it’s maybe the affordances, the little quality of life things around gameplay that might make it feel a bit rough….

For example a tiny bit more predictability / preview with regard to where your hook would land if anywhere (like a little aiming cursor that shows where it would attach to if you pressed the button now…)

And I’m not expert on this at all but maybe some kind of grace periods (coyote time or what it is called?) on certain action timings… But maybe they are already there and I’m just too bad at reflexes…

Anyways I finished the game now on my second playthrough and enjoyed it quite a bit after all :)

Hey, thanks a lot for your detailed feedback. Appreciate this a lot!

The aiming of the hook is indeed something I'm not fully happy with. I wanted it to feel very natural, so that you don't really have to think about it much ... it should just "magically" choose the right grapple point. It just sort of works 80% of the time =)

Your idea about a cursor is interesting. I'll experiment with that for the post-jam version.

I also agree with your other point about the coyote time. The behavior when you let go of the rope is physically correct. However,  it would feel better to have the player move away (sideways) much more, I think. Will iterate on that a bit more.

Great to hear you enjoyed your second playthrough =)