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Tiny Terrors's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #15 | 2.373 | 2.600 |
| Gameplay | #23 | 2.191 | 2.400 |
| Visuals | #26 | 2.373 | 2.600 |
| How well does the game fit the themes? | #31 | 1.461 | 1.600 |
| How do you rate the game overall (you can consider fun, dev time, etc.)? | #32 | 1.461 | 1.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
2 hours and 50 minutes.
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Comments
Nice game, though the interface is a little busy for how little of it was involved. Good music and satisfying visuals.
yea this is good feedback, I agree that the menu is not great. thanks for trying it out!
A classical survivor-like. I’m curious to know what part of this you made in 3 hours.
this was a fork from a previous project I did (Bikini Bottom Survivors), so the bulk of the project logic was ready to go.
Most of time spent was on playing the classes, testing builds, swapping in new art, and boss testing.
For clarity, what parts were created for the jam, and what parts were pre-existing assets?
Hello, there was new art implemented, including all playable characters, all enemies and bosses, including new playable level 20 evolution forms. I also added in new assets for the arena zones and props for the battle levels. The Claim souls guy is also cool and I like this upgrade menu system more than previous one because in this it's more interesting than just buying upgrades.
For clarity, this was a fork from a previous project I did (Bikini Bottom Survivors), so the bulk of the project logic was ready to go.