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ArcaneBinary

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A member registered Mar 29, 2025 · View creator page →

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(2 edits)

I had an ascii surfing project I brought back from the archives, and changed it up a bit.

the melty lava is nice (:

Hello, there was new art implemented, including all playable characters, all enemies and bosses, including new playable level 20 evolution forms. I also added in new assets for the arena zones and props for the battle levels. The Claim souls guy is also cool and I like this upgrade menu system more than previous one because in this it's more interesting than just buying upgrades. 

For clarity, this was a fork from a previous project I did (Bikini Bottom Survivors), so the bulk of the project logic was ready to go.  

this was a fork from a previous project I did (Bikini Bottom Survivors), so the bulk of the project logic was ready to go. 
Most of time spent was on playing the classes, testing builds, swapping in new art,  and boss testing.

yea this is good feedback, I agree that the menu is not great. thanks for trying it out!

I drew the game’s assets and decided to go with a very simple platformer. I used an Agent to help implement physics and program the level logic in Godot, then provided feedback as I played through several rounds of playtesting.

I have been enjoying using this for making sounds. good work.

Frog is Friend. (:

Thanks! It’s just HTML/CSS/JS duct-taped together.
My shape() function builds the lil guys, and CSS transitions move them around.