I like the sound it made when it bumps into things. Also I thought the bomb was a lick. I thought to myself, I’m gonna lick this obstacle out of the way lol, gg!
Play Chaos Initializer
Average Alien Commute's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Authenticity (or, Creativity in use of resolution) | #56 | 4.003 | 4.167 |
| Graphics | #70 | 3.122 | 3.250 |
| Gameplay | #70 | 2.962 | 3.083 |
| Overall | #74 | 3.102 | 3.229 |
| Audio | #95 | 2.322 | 2.417 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Themes
I'd say I was inspired by two:
(THEME 1)
You'ren't Allowed To Win!
(INTERPRETATION)
A game that has a difficulty to it that is borderline, if not actually, unfair.
(IMPLEMENTATION)
2D levels that are stuffed with obstacles, hazards, and traffic jams! And a player character that barely has the tools to handle it!
"Well. We never really liked them anyway."
...mashed up with...
(THEME 2)
Save. That. For. Later. Or... Die.
(INTERPRETATION)
The player has access to a one-time use ability that, when used, dramatically increases the deadliness of play.
(IMPLEMENTATION)
Our alien friend's vehicle can deploy a Chaos Bomb, once per level, that has major destructive power. But the release of such massive chaotic energy results in all manner of new deadly events!
"WE GET TO BLOW UP A CHUNK OF THE WORLD?!"
"and some -- whatever -- happens as a consequence..."
"I'M IN! Use it immediately every chance we get!"
"YESSIR!"
Tooling
Godot, Aseprite, and Famitracker.
These are definitely my gotos, but it has been a significant amount of time since I've done much game dev work, so there was plenty of re-learning.



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