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🛰️ YOOO THIS IS ACTUALLY REALLY COOL! 👀

I really liked the whole mercenary → fame progression system. Starting from nothing and working up to 100 Fame gives the game a nice sense of purpose, and it honestly feels like there’s a much bigger game hiding inside this jam version 😄

The mission system was my favorite part — getting objectives, completing them, and building reputation feels really satisfying. It gives the game a strong structure and makes it feel like a proper space career sim.

Also, respect for the ambition here 😂 — missions, stealth, XP, maps, menus, briefing screens… you packed a LOT into this.

Presentation-wise, the intro + dialogue + music combo really sells the space mercenary vibe. It immediately sets the tone, and the pixel art fits nicely.

If I had one suggestion, it would be to improve onboarding a bit. A quick in-game tutorial (MOVE / SHOOT / INTERACT) at the start would make the first minutes much smoother. Also, some visual consistency + clearer font choice would help readability a lot.

Combat could also use a bit more feedback juice — hit effects, screen shake, enemy reactions — just to make shooting feel more impactful.

But overall, I really respect the ambition here. You didn’t play it safe at all, and that’s awesome. With some polish, this could become a really solid space mercenary game 🪐

And if you have time, please check out my game too and leave a review! 🥹 I’d really appreciate your feedback since I’m still collecting thoughts on mine.

Good luck with the jam, PAX! Hope Scouger gets the attention it deserves. 🌙

Keep making cool stuff!

(+1)

Thank you for this important comment. I thought that a dead animation or a sound could be nice but since there are a lot of enemies in the screen, the partciles could be very confusing. By the way thank you and I Will leave a feedback of your game ASAP.

❤️