Hi!
the core loop looks nice and the good thing is I actually kept playing a lot longer than I thought I would, so the game has something going for it. The stamina is a bit odd concept to understand on first run, since it was just enough to get through the first level if you don't waste any moves. Maybe some food spawned in the levels to recover it, warning on first time I start game on how it works...
Level ups were quite frequent, maybe a bit too many decisions.
The error choice in between levels well for example fully dark room seems too frustrating, also opting in to 0 to 3 modifiers is like making a choice between easy, normal, hard, very hard before each level, I am not sure if that's a decision I like in a sense that it adds something missing to the game if the base challenge is good, or it could be a perma opt-in, also if they give more exp then does it actually pay of down the road to always take full difficulty? in a way it could be set once for the entire run
I don't know how to recover stamina (if that's even possible) and there is also a bug that if I mouse click the hp/stamina bars it seems to be setting their values, but not really doing that.
The end game stamina upgrade is giving +10, not +5, so the stamina numbers shown are often bugged, like I upgrade first to 100 and then see 50 going to 60 with another +5, and I also got the error reported above when upgrading attack to Lv2