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(1 edit)

Yea, randomness was really hard to balance and I agree 100%. I was trying to make it a little bit hard but not annoying at the same time. So now it is really simple for some people and really bad for others (with worse luck :D).

Maybe some kind of additional "active" skills could help a little bit with that or just more decision making of some kind, so player could feel like he have more control over it.

Thanks for playing! :)