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Thanks for the demo! That was fun. I was unable to find the key for the safe area before being ripped to shreds, but I was able to do some blasting with a machine gun, and lure the entire hoard, which undoubtably help someone somewhere else have a safe journey! Having broken down busses blocking pathways definitely reminded me of The Walking Dead.

As a game composer/sound designer, I am always intrigued by a game whose mechanics encourage additional thought about sound. If you are interested in enhancing the gameplay with dynamic music/sfx, I would enjoy helping ratchet up the intensity based on health and number of zombies - get the players breathing a little harder! Reach out anytime :)

Keep up the great work!
Ryan@NeonDolphinMusic.com
NeonDolphinMusic.com

Hey Ryan, 

Thanks so much for playing and for the detailed feedback! Small clarification: there’s currently no key to find right now, actually — the goal is just hitting 5000 points to open the gates — but that’s an idea I might explore down the line 😄

Really appreciate the offer on the dynamic audio side, definitely keeping that in mind for later.

Thanks again!

Hey, the pleasure's mine! Sounds like I didn't comprehend the objective. C'est la vie. It won't be last time I don't figure something out on the first try lol! That was fun though. 


Yeah, reach out any time, man. I'm here for it!