Thanks for the demo! That was fun. I was unable to find the key for the safe area before being ripped to shreds, but I was able to do some blasting with a machine gun, and lure the entire hoard, which undoubtably help someone somewhere else have a safe journey! Having broken down busses blocking pathways definitely reminded me of The Walking Dead.
As a game composer/sound designer, I am always intrigued by a game whose mechanics encourage additional thought about sound. If you are interested in enhancing the gameplay with dynamic music/sfx, I would enjoy helping ratchet up the intensity based on health and number of zombies - get the players breathing a little harder! Reach out anytime :)
Keep up the great work!
Ryan@NeonDolphinMusic.com
NeonDolphinMusic.com
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Hey Ryan,
Thanks so much for playing and for the detailed feedback! Small clarification: there’s currently no key to find right now, actually — the goal is just hitting 5000 points to open the gates — but that’s an idea I might explore down the line 😄
Really appreciate the offer on the dynamic audio side, definitely keeping that in mind for later.
Thanks again!