It’s hard for me to write this comment and chose the right words since I understand that you have said it’s a sort of personal story for you. I definitely don’t want to diminish anyone’s story, I just want to write something that could help you improve on as a dev. I really hope you can bare with me and be able to separate the personal story aspect from what I think of it as a game itself. With that disclaimer here’s my thought:
I actually didn’t think it hit me as hard as some of the other commenters. I’m not that good a writer myself, I just want to give you my thoughts on the writing. I thought the dialogues were not well written, it sounds very awkward. It’s not how people actually talks irl. Maybe you could say because of the settings of the game so it sounds off, but that kind of awkward writing kinda disconnect you from the emotional impact you were trying to deliver. The game is very short and didn’t have enough of a backstory of why should players should care about these characters so it’s also a reason why I didn’t connect with it.
The overall narrative of the game is also confusing. Specifically, you used the word “healer” in your game, which is quite a uncommon way to refer to a doctor. Maybe it could be more fitting if this was a medieval/fantasy settings, but the visual and the other props like the music box doesn’t support that. I checked out your itch page and it seems like it refers to some other projects or your own personal branding, and maybe you didn’t explicitly mean that the player character is a doctor, but just a way to refer to yourself. But either way I don’t think it works in the context of this game.
I also didn’t quite like the subpixel positioning of the player character but it’s a small complaint and some players may not care. The Y-sorting also doesn’t work in some tiles.
I’m glad you have made the game so you could share your story, but I hope these feedback can help you improve as a dev in the future.