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Serabus's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| 🎨 Art/Effects | #1 | 3.909 | 3.909 |
| 🎮 Fun | #2 | 3.545 | 3.545 |
| 🔊 SFX/Ambience | #3 | 3.364 | 3.364 |
| Overall | #7 | 3.345 | 3.345 |
| 💡 Creativity | #15 | 2.909 | 2.909 |
| 🌙 Theme | #17 | 3.000 | 3.000 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
💬 Discord name or any way we can contact you
o_sigma99
⚙️ Engine
Godot
👥 Team members (optional)
me
🤖 Did you use AI?
no
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Comments
I sucked at this game, but man was it fun! Art and SFX was good, and I think the gameplay loop is good! The stress of the drill was good motivator to try and git gud haha!
thank you for playing my game!
It is pretty incredible that you made this for a game jam! Lovely graphics, nice sound and the gameplay is hectic and it made me stress out lol. Τέλειο, Λευτέρη!
Ευχαριστω πολυ!
I think I played this one on day one or two of the jam and it's nice to see it develop!
Really strong presentation (both looks & sound), really nice simple gameplay of outpacing the drill. I like that you gain lives after 50 gems, though tbh I'm not sure the game would be worse without lives.
I sucked at the game, but through memorisation and repetition I felt myself improving, like a simpler version of Meatboy. It was nice seeing myself improve in real-time.
The jump's a liiiiittle too tight for me, but that might just be me. Also, I haven't fully tested it out, but I think walking down-slope and jumping might not work all the time.
Good job! A game I could see myself coming back to.
Thanks for your detailed feedback it means a lot to me!!!
I enjoyed playing your game. Although it was hard for me and couldn't complete all the levels I enjoyed this challenging game.
thanks for the feedback im glad you enjoyed it!