Thanks for playing my game to the end.I didn't put "coyote jump" to the game but it's great idea to make the jumps more satisfying.
victorycoconut
Creator of
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The graphics are insane in this game, I love it. But I completed the game in less han a minute. I found the ultra cheese and the game just ended. But the second time I managed to play the game normally. The only thing I was missing is that I didn't know how to exit that fishing mode. I found out that it's the Q.
I played your game for like ten minutes. It was slow at the start, but after I got the drills the game got better. Your artworks are amazing. They really fit into the theme.
I know you stated that it is unfinished and it has bugs, but here are a few things I would like to mention:
- In the spaceship I was curious about that chest. When I was walking around it the character got threw out to the outer (black )part of the room so i had to restart the game.
- Another thing I found as an "issue" is the font you chose. Maybe it's just me, but It's hard to read it. It's so pixelated.
Keep up the good work though! Looking forward to the finished game.
Thanks for playing my game and giving feedback!
I'm glad you didn't give up and finished the game anyways. The logic that decides what item is in the box and what's not will be reworked when the jam ends. I will simplify it so everyone will be able to complete the game without dealing with physics. To balance that, maybe the time available will be reduced.
I like the game's concept, the light that appears when you shoot helped a lot.
But I encountered some issues (I played in the browser):
- The start and quit buttons in the menu only appeared when I entered full screen
- There was a point in the game when enemies didn't appear anymore, and I still haven't met the boss at that point.
Thank you for playing my game and giving an honest review. You are not the first getting frustrated with the physics of the items. I didn't mean to turn the game into a rage game for anyone.
The only thing that ruined the players' experience is that one thing which I'm really sad about. I will definitely fix that logic after the jam ends so everyone can complete the game without any frustrations.
Thank you for playing the game and pointing this out. I should have made the interaction without using physics. I had different ideas in mind (ui based, 3 item places per box, the current one...). The original plan was to make large green areas where the items should be dropped but visually I thought the boxes would be better.
When you bring all items to a box the box disappears and the order is checked.

