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純喫茶ダイヴ - JUNKISSA DIVE's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #10 | 3.778 | 3.778 |
| Overall | #12 | 3.667 | 3.667 |
| Fun | #16 | 3.444 | 3.444 |
| Graphics | #28 | 3.667 | 3.667 |
| Theme | #36 | 3.111 | 3.111 |
| AI Usage | #51 | 3.556 | 3.556 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
AI Tools Used
ChatGPT
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Comments
Angry Birds coffee lol, if possible to have more zoom on the throw path.
Very impressed with this. Great job. It’s a unique take on the Artillery game genre. It’s challenging, I will say that about it but artillery games often are.
Thank you so much! I’m really glad you enjoyed it. I also appreciate you seeing the challenge as part of the artillery-style gameplay!
The game is very fun, but I had a hard time with it and couldn't complete it at all. It's a good game.
Thanks for playing! I’m glad you had fun, even if it was a bit challenging. Thanks for giving it a try!
The physics is quite clever, one must guess how it will slingshot the item to the destination.
Most pleased with this game, gave it high marks and yourself an Itch follow,
if you like the other thing(s) on my other page(s), consider doing the same.
Cheers!
--D
main website:
https://exedexes1.com/
Thanks for the thoughtful comment and the follow! I’m really glad the slingshot physics came through — experimenting with the trajectory and seeing where things end up is a big part of what I wanted the game to feel like.
Thanks again for playing and rating it!
Thanks for sharing your project! I agree with Atlas that the trajectory was hard to see; I didn't notice it until my last order of the day. I also wasn't entirely sure where I was aiming for to start with. Perhaps a guided tutorial for the first round would be a good idea? Also really impressed you were able to translate the game to both Japanese and English. Any suggestions for the best way to do translation of game text with AI help?
Thanks for the thoughtful feedback!
I wanted the result itself to be fun, not just “getting everything in.” Whatever happens becomes a poster and receipt, and even if you miss every shot, the manager still says something positive. I wanted it to feel light, almost like checking your fortune.
That’s also why I kept the aiming guide subtle and hoped players would use the previous trajectory as a reference.
For translation, I mostly use AI with the game context, then adjust the text in the actual UI.
Extremely beautiful, great simple concept, wonderful use of sound, feels great. The only complaint I have is that the bar that shows you where you're trajectory is going to go is extremely faint, so atm it feels like just throwing it to the wind and guessing. Really love it though, inspiring.
Thank you so much for playing! I’m really happy you enjoyed the game, and your kind words mean a lot to me. Thanks for the feedback too!
Very interesting game. It is like Worms/Scorched Earth artillery game mixed with Angry Birds with recipe crafting. I loved the music, graphics, and atmosphere. It is fun to play, but hard! I never managed to land anything in the cocktail on the far left. But, it was fun dropping things in the coffee and cake and seeing what I could make and the bill. Nice job! My Japanese is terrible, so it would be nice to have English language support. I say that, and then I still haven't added Japanese language support to my game (planned, but not done yet), a game set in 1970s Japan which just seems wrong and hypocritical, lol.
Thank you so much! I’m especially happy that you enjoyed it so much even while playing in Japanese!
There is actually an English version too — you can switch languages using the button in the top-left corner of the title screen.
Also, I was really surprised because I had already played your game and was just about to leave a comment when your comment appeared first!
Thanks again for playing!
Doh! I can't believe I didn't notice the very obvious button (even though I looked for it). I think it was because I was scrolled too far down and the top of the screen was cut off so I missed it. But, yes, I enjoyed it anyways. Now I can go play it again while enjoying the text! And thanks for checking out my game too!