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sammyvaughan86

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A member registered May 06, 2026 · View creator page →

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hmm it’s in my plan to drive from the wall onto the ceiling snd through a maze of ceiling beams. But yes think I might be able to expand the idea further.

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i recently fixed an issue where the camera would go behind the wall if reversed up against it. However it’s a little over sensitive now at times in that it zooms down to the car even when not that close to it. Hmm. 

It could actually be that the transparency at times has gone away now that camera zooms into car when colliding with a wall to stop clipping. So that’s the difference you may have noticed now.

Thank you. Yes and may even expand the Crazy Taxi inspiration into a spin off game around the house at some point. 

Did you play on PC or mobile out of interest? Just wondering where you think I could tighten up the controls? It’s all useful feedback 🙂.

Very impressed with this. Great job. It’s a unique take on the Artillery game genre. It’s challenging, I will say that about it but artillery games often are. 

Thanks for playing. Glad you enjoyed it.

Same to you mate!

The SFX in this game is really good. Great job!

I had fun playing this. The charge up mechanism works really well. I liked the visuals too. Good job.

Nice game you have here It reminds me a little bit of the classic game River Raid. I played on mobile. It threw me a bit at first that turning the helicopter with the right thumb stick also fires the weapon. I took a minute or so to get used to that then it felt quite intuitive. Turning the helicopter does feel a tad over sensitive but that might be personal preference.

Cheers for playing. Game is loosely inspired by Toy Commander from Dreamcast. I think teh developers of that game were fans of Toy Story, which. gave the the idea to create their own Toy themed game.

Hey, I’ve put a build out there where camera shouldn’t go behind a wall now in majority of cases. If you have time I’d appreciate you taking a look.

Really great work. Stylistically the game is totally on point. Like any management/strategy game you have to concentrate to become immersed in it but that’s the genre.

I have been working on this and instead of wall clipping when reversing up against a wall camera can slowly move down with the vehicle but won’t be added soon because it’s broken some other parts.

hmm yeah I have tried to address the camera clipping against a wall in a tight space. I have addressed it so that camera follows player successfully under table now. Also on top lf fridge worked around it where camera appears above car to stop camera clipping. If I did that everywhere though would get annoying. Maybe I can apply same solution to driving under table to when player is agains wall. Thanks for picking up this point, appreciate it.

The 90 degree shift driving up a ramp is intentional and that mechanism is definitely inspired by Toy Commander 🙂.

Thanks for playing. I never played Katamari. The game is actually loosely by Toy Commander from Dreamcast days? Also the camera should follow the player around ok. Did you have an issue with it and on what type of device?

Sorry here is the screenshot.

Changed the car selection window.

Hey Netravelr, what I am goign to do for now is change the car selection screen to car colour selection and for the selection images to accurately reflect the in game models. Should be done shortly.

Here is what I am seeing on my Iphone. The controls are responsive but it’s not completely clear which ones I should be pressing. Unless you’re talking about the controls on PC? In which chance I’ll get a chance to test in a bit.

The game environment looks great, the effects you have used are really well done. I assume though it’s not intended to be mobile friendly? The text and on screen buttons are very small on my Iphone. I will give it a go on PC when I get a chance. Nice game.

It is something on my mind for a future update to change the car models ore remove it if AI doesn’t play ball but I have thought about it before just haven’t got round to addressing that as been more focused on the 3D environment.


Thank you for your comments though.

I enjoyed this. Some additional sparkle effects would have been cool as Agent57951 says and especially on completion of a path but it’s a clever system you have designed here. Got to love a memory game.

Great work. Yes Rosebud, used correctly is a really good tool.

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Hi everyone 👋  

I’ve just released my game *Autopilot*, a simple flying experience with two very different ways to play. I created it using Rosebud AI.

🧘‍♂️ **Autopilot Mode**  

A calm, almost idle flying experience where it’s actually harder to run out of fuel than collect it.  

I designed this to be relaxing and accessible — partly inspired by my 4-year-old daughter, who’s getting into games but doesn’t enjoy frustration.

⚡ **Challenge Mode**  

Everything speeds up.  

Fuel canisters fly past, UFOs appear, and quick reactions are key to survival 🚀

💭 Can you stay airborne… and avoid the UFOs?

👉 https://sammyvaughan86.itch.io/autopilot

I’d really appreciate any feedback or thoughts — especially on difficulty and feel!