hmm it’s in my plan to drive from the wall onto the ceiling snd through a maze of ceiling beams. But yes think I might be able to expand the idea further.
sammyvaughan86
Creator of
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i recently fixed an issue where the camera would go behind the wall if reversed up against it. However it’s a little over sensitive now at times in that it zooms down to the car even when not that close to it. Hmm.
It could actually be that the transparency at times has gone away now that camera zooms into car when colliding with a wall to stop clipping. So that’s the difference you may have noticed now.
Nice game you have here It reminds me a little bit of the classic game River Raid. I played on mobile. It threw me a bit at first that turning the helicopter with the right thumb stick also fires the weapon. I took a minute or so to get used to that then it felt quite intuitive. Turning the helicopter does feel a tad over sensitive but that might be personal preference.
hmm yeah I have tried to address the camera clipping against a wall in a tight space. I have addressed it so that camera follows player successfully under table now. Also on top lf fridge worked around it where camera appears above car to stop camera clipping. If I did that everywhere though would get annoying. Maybe I can apply same solution to driving under table to when player is agains wall. Thanks for picking up this point, appreciate it.
Hi everyone 👋
I’ve just released my game *Autopilot*, a simple flying experience with two very different ways to play. I created it using Rosebud AI.
🧘♂️ **Autopilot Mode**
A calm, almost idle flying experience where it’s actually harder to run out of fuel than collect it.
I designed this to be relaxing and accessible — partly inspired by my 4-year-old daughter, who’s getting into games but doesn’t enjoy frustration.
⚡ **Challenge Mode**
Everything speeds up.
Fuel canisters fly past, UFOs appear, and quick reactions are key to survival 🚀
💭 Can you stay airborne… and avoid the UFOs?
👉 https://sammyvaughan86.itch.io/autopilot
I’d really appreciate any feedback or thoughts — especially on difficulty and feel!








