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A jam submission

Toy ChargeView game page

Stay Charged, explore the home
Submitted by sammyvaughan86 — 11 days, 7 hours before the deadline
Rated by 11 people so far
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Toy Charge's itch.io page

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AI Tools Used
I used Rosebud.AI for the code and most of the assets. Also ChatGPT for the thumbnail and banner image.

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Comments

HostSubmitted

lots of fun ideas here, i love driving on the walls. the game runs really smooth a lot of the time but i hit some framerate spikes maybe you can smooth out. nice work!

Submitted

This is a fun build! I like driving on the walls and it would be cool if all the walls were connected. keep polishing!

Developer

hmm it’s in my plan to drive from the wall onto the ceiling snd through a maze of ceiling beams. But yes think I might be able to expand the idea further.

Submitted

I really like the idea of making a Crazy Taxi style game with toys, almost like Toy Story. The controls could feel a little smoother, but overall it works quite well and is very fun to play. Good job!

Developer(+1)

Thank you. Yes and may even expand the Crazy Taxi inspiration into a spin off game around the house at some point. 

Did you play on PC or mobile out of interest? Just wondering where you think I could tighten up the controls? It’s all useful feedback 🙂.

Submitted

I played on PC through the browser. After trying it again, I think the controls are better than I first thought and I probably just needed time to get used to them. My main issue was near one wall with a picture on it, where I would collide even when it looked like I was driving around it. Sometimes the walls also become transparent to the camera, which can be a little confusing.

Developer (1 edit) (+1)

i recently fixed an issue where the camera would go behind the wall if reversed up against it. However it’s a little over sensitive now at times in that it zooms down to the car even when not that close to it. Hmm. 

It could actually be that the transparency at times has gone away now that camera zooms into car when colliding with a wall to stop clipping. So that’s the difference you may have noticed now.

Submitted(+1)

Toy Story !

Developer(+1)

Cheers for playing. Game is loosely inspired by Toy Commander from Dreamcast. I think teh developers of that game were fans of Toy Story, which. gave the the idea to create their own Toy themed game.

Submitted

I had fun with the short time I could play it. I'm certain the camera float isn't finished, but it was giving me a bit of vertigo. I like the Katamari vibe.

Developer

Thanks for playing. I never played Katamari. The game is actually loosely by Toy Commander from Dreamcast days? Also the camera should follow the player around ok. Did you have an issue with it and on what type of device?

Developer

The 90 degree shift driving up a ramp is intentional and that mechanism is definitely inspired by Toy Commander 🙂.

Submitted

It's more the sudden camera drop when I drive off surfaces or it clipping through walls in tight spaces, etc. But, I'm prone to motion sickness with certain types of game cameras / field of view. So, It's possible I'm in the minority.

Developer

hmm yeah I have tried to address the camera clipping against a wall in a tight space. I have addressed it so that camera follows player successfully under table now. Also on top lf fridge worked around it where camera appears above car to stop camera clipping. If I did that everywhere though would get annoying. Maybe I can apply same solution to driving under table to when player is agains wall. Thanks for picking up this point, appreciate it.

Developer

I have been working on this and instead of wall clipping when reversing up against a wall camera can slowly move down with the vehicle but won’t be added soon because it’s broken some other parts.

Developer

Hey, I’ve put a build out there where camera shouldn’t go behind a wall now in majority of cases. If you have time I’d appreciate you taking a look.

Submitted

You did a great job capturing the feel of driving a toy car, and the sandbox-style environment was fun to explore. The taxi gameplay was also a nice addition, as it helped guide players toward different areas of the map. 

One thing that was a bit disappointing was choosing a car from the menu and then not seeing that choice reflected during gameplay. I’d either remove the car-selection menu for now or update the in-game models so they more closely match the cars shown in the menu. Right now, the difference between the menu artwork, banner, and the in-game visuals makes the overall art style feel a little inconsistent. 

Developer

It is something on my mind for a future update to change the car models ore remove it if AI doesn’t play ball but I have thought about it before just haven’t got round to addressing that as been more focused on the 3D environment.


Thank you for your comments though.

Developer

Hey Netravelr, what I am goign to do for now is change the car selection screen to car colour selection and for the selection images to accurately reflect the in game models. Should be done shortly.

Developer(+1)

Changed the car selection window.

Submitted

Toy Charge was really fun! The controls worked really well on mobile, and I loved exploring the house from the perspective of a tiny RC car. It really made me feel like I was driving one around myself!

Developer

Thanks for playing. Glad you enjoyed it.