The 90 degree shift driving up a ramp is intentional and that mechanism is definitely inspired by Toy Commander 🙂.
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hmm yeah I have tried to address the camera clipping against a wall in a tight space. I have addressed it so that camera follows player successfully under table now. Also on top lf fridge worked around it where camera appears above car to stop camera clipping. If I did that everywhere though would get annoying. Maybe I can apply same solution to driving under table to when player is agains wall. Thanks for picking up this point, appreciate it.