This is a fun build! I like driving on the walls and it would be cool if all the walls were connected. keep polishing!
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AI Tools Used
I used Rosebud.AI for the code and most of the assets. Also ChatGPT for the thumbnail and banner image.
Comments
I really like the idea of making a Crazy Taxi style game with toys, almost like Toy Story. The controls could feel a little smoother, but overall it works quite well and is very fun to play. Good job!
I played on PC through the browser. After trying it again, I think the controls are better than I first thought and I probably just needed time to get used to them. My main issue was near one wall with a picture on it, where I would collide even when it looked like I was driving around it. Sometimes the walls also become transparent to the camera, which can be a little confusing.
i recently fixed an issue where the camera would go behind the wall if reversed up against it. However it’s a little over sensitive now at times in that it zooms down to the car even when not that close to it. Hmm.
It could actually be that the transparency at times has gone away now that camera zooms into car when colliding with a wall to stop clipping. So that’s the difference you may have noticed now.
I had fun with the short time I could play it. I'm certain the camera float isn't finished, but it was giving me a bit of vertigo. I like the Katamari vibe.
hmm yeah I have tried to address the camera clipping against a wall in a tight space. I have addressed it so that camera follows player successfully under table now. Also on top lf fridge worked around it where camera appears above car to stop camera clipping. If I did that everywhere though would get annoying. Maybe I can apply same solution to driving under table to when player is agains wall. Thanks for picking up this point, appreciate it.
You did a great job capturing the feel of driving a toy car, and the sandbox-style environment was fun to explore. The taxi gameplay was also a nice addition, as it helped guide players toward different areas of the map.
One thing that was a bit disappointing was choosing a car from the menu and then not seeing that choice reflected during gameplay. I’d either remove the car-selection menu for now or update the in-game models so they more closely match the cars shown in the menu. Right now, the difference between the menu artwork, banner, and the in-game visuals makes the overall art style feel a little inconsistent.
Toy Charge was really fun! The controls worked really well on mobile, and I loved exploring the house from the perspective of a tiny RC car. It really made me feel like I was driving one around myself!



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