Play game
Jacks Crew's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #98 | 2.157 | 2.750 |
| Authenticity (or, Creativity in use of resolution) | #109 | 2.451 | 3.125 |
| Gameplay | #109 | 1.667 | 2.125 |
| Overall | #111 | 2.010 | 2.562 |
| Graphics | #113 | 1.765 | 2.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Themes
Theme: Cleanup crew
How: Assume command of a galactic hazardous cleanup crew. Travel across procedurally generated sectors, contain environmental hazards, decontaminate toxic planetary surfaces, and earn enough credits to pay off your mounting corporate debt before your contract expires!
Tooling
Godot 4.7 and AI in code.
Leave a comment
Log in with itch.io to leave a comment.





Comments
This is genuinely neat! The font does make it more difficult to get into than the actual entry barrier to the game, which is a shame. I played through several cycles, there's something really zen about the gameplay loop. A few things that I noticed / thoughts:
- I'm not actually certain there's much point to the barrier skill? At least I made it this far without using it a single time, which maybe oughtn't be the case for one of two mechanics.
- The tiles in the top row don't seem to give any Resources at all.
- Are the orange tiles meant to be infinite? Because the best strategy I came up with is simply: Jump to Purple planet. Roll dice, hope to roll high, and keep circling a cluster of Orange tiles, walking through empty tiles to turn them green on the way so you're constantly gaining resources.
- Small typo on the title screen: "Pay Youyr Debts" -> "Pay Your Debts"
I really did enjoy this — I played enough that my credits break free of the screen. Well done!
Really interesting concept. As others have said it was hard to read the text, but I really had a hard time understanding what I was doing. But that is probably just me :). Nice job anyways!
A lot of information, but not a huge problem. It is actually appreciated. Without it, I wouldn't understand how to play this game. Once you grasp it, it is a fun experience. Nice job!
Was a lot to take in for a tiny jam game, but very cool idea! Text was a bit hard to read in game :(
Interesting ambitious concept but quite a lot of information that is only very difficult to parse from the very low resolution font… Also I was not quite sure what exactly is improved by the upgrades in the shop… And it was also difficult to tell how exactly the final state of the planet was calculated into reward money