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smolf's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #32 | 3.696 | 3.696 |
| Authenticity (or, Creativity in use of resolution) | #38 | 4.217 | 4.217 |
| Overall | #54 | 3.533 | 3.533 |
| Gameplay | #61 | 3.174 | 3.174 |
| Graphics | #73 | 3.043 | 3.043 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Themes
No themes were used.
Tooling
SDL3 with C, Aseprite, and Reaper.
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Comments
Cozy golf, what else could I ask for?!
The music in this is great! I left the game open after playing for a while just to keep listening to it.
I think the strength could be a bit stronger, thou. Very nice work!
very unique and interesting concept. i think you could have pulled it off with the ball being just a single white pixel. also, would be nice if the default strength was just slightly more powerful so you some roll. i enjoyed it!
Really liked the minimal art style. And the funky music =)
The shoot mechanic is not very reliable, but I could finish all levels after a few tries.
Enjoyed playing smolf a lot!
Smol little Gold Game Indeed :)
YAYS :
NAYS:
I look forward to seeing more levels in future and well done on finishing another Jam
Awesome submission !
Thanks for playing :)
I played it to the end. I think that the difference between maximum and minimum hit strength wasn't shown very well (maximum was usually what i wanted, and minimum could barely move the ball). Also, the music was the sole element responsible for the tone of the game which I thought was kind of funny, because it was goofy and funky, instead of like, golfy.
The one level I found truly frustrating and weird was the 8th one.
Wow, thanks for playing! In hindsight, I definitely could have balanced the game a bit better. I meant for it to be hard, but maybe a liiiittle less hard.
Fun little golf game. Strength is a bit too hard to gauge since, but otherwise the game is fun and relaxing. :)
Thanks for playing! You're the only one so far to describe it as "relaxing" though XD
Pretty fun once you get the hang of it! But there is no way the minimum power should be zero when the indicator doesn’t collapse to a point, I think that confused a few others as well. Still, it’s well-made overall and I love the minimalist look. Audio is really solid too!
Thanks! This is my first time doing actual art for a jam game (not just squares and stuff) so glad it turned out well :)
"ARE YOU TOO GOOD FOR YOUR HOME?!?!"
loved it! :) great music, really great mix of frustration + YES!! moments
some of those levels dude I swear lol
really fun game overall I had quite a few laughs (and tears)
Thanks so much for playing! Glad the "frustrating retro game" energy I was going for really got hammered home lol.
Cute presentation and nice music! I think the power indicator could be redesigned to make it more readable, right now it takes some trial and error to understand how you do bigger shots. The lack of ball rolling is understandable, but makes gameplay suffer a bit. A trajectory preview would go a long way to helping the player build intuition about how to make their shots. Well done!
Thanks for the feedback! A lot of the weird trajectory is a result of the janky psuedo-physics engine the game runs on -- in hindsight something that actually uses circles would have been much better.
Fun and simple. Nice work :D
Sometimes I felt that the ball had infinite friction, I guess the minimum swing charge is too small. Or at least, the marker feels oversized.
Thanks :)
A fun lil golf game just as promised :)
Only thing is I'd wish the aiming was more forgiving as the line changes size too quickly for me and I end up being confused as to why that stroke went there
Thanks for playing! Looking back, I wish I'd done more of a "trajectory prediction" route for the aiming.