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Stam Plantar: Bloom's itch.io pageArtistic Statement / Use of Theme
Plant seeds to save the environment.
Development Summary
We developed the game over the four sprints to get it where it needs to be.
Topic Tags
Seeds
Sprint Participation
Yes
Game Engine, Platform, Format
Unreal Engine 5
Generative AI Disclosure
None
(optional) Promotional Video
https://www.youtube.com/watch?v=ERSSt9t_qs4
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Comments
I think it's nice to see how the game has developed since I played its prototype! The visuals are very nice. However, my computer struggles with running this game since I'm just using a plain laptop. Perhaps some LOD settings would be nice for accessibility because I had pretty low frame rate and screen tearing. Overall nice job!
I played through Level 1 of this game, and enjoyed the music. I felt out of the loop on the mechanics, and how they pertain to the world, so did not play further. Who is Stam Plantar, and why are we doing this? The visuals were good, and I enjoy the aesthetic a lot. I feel that this has opportunity for more puzzles, rather than combat. I am not sure what the dive-bomb birds were meant to do; they did no damage, and prevented user click (throwing a seed) wherever they landed on the world surface. Thanks for making!
i think that the high graphical fidelity on display here that comes with unreal engine 5 is really dragging down this game, both in the framerate but also in it's entire identity, it doesn't really leave an impact or convey a message bigger than a cursory "plants are good". on top of that, the volume slider functions really weird where it has no major impact unless very low (my thoughts are that it may not be linearized and is operating with just decibels which would explain that), and the volume doesnt set itself low on the first frame of a level, so it was really loud for the first little bit before adjusting to my settings, which wasn't great. on top of that, there kind of seems to be no reason to ever plant a seed rather than throwing one, since the animation takes longer to plant and it also doesn't let you plant multiple times in the same area, while throwing has no such limitation. i do like the top down perspective though, and it's a fun enough world to run through. with some actual mechanics, this could make for a much better game.