I think it's nice to see how the game has developed since I played its prototype! The visuals are very nice. However, my computer struggles with running this game since I'm just using a plain laptop. Perhaps some LOD settings would be nice for accessibility because I had pretty low frame rate and screen tearing. Overall nice job!
Stuuupidfish
Creator of
Recent community posts
I really like the ironic take this game makes on AI, it's funny and I was pleasantly surprised! Perhaps I didn't pay enough attention first playthrough on the two phases, but I was more so confused on the gardening part than the tower defense and how they tied together. The idea that you are defining yourself from protesters is pretty funny though. Overall, I enjoyed the story for its unique spin and found the game to be engaging. Great work!
Wow I absolutely love the art direction of this game! I love the way the dialogue is printed out, how the characters are voiced and drawn, and the music that fits into the game's atmosphere. My team's game also opted for a paper aesthetic, but it was a very different interpretation which I thought was pretty interesting. I don't have that much experience with point and click games, but I do wonder if there can be a feature that will make progression ever so slightly more intuitive? Like maybe hovering over something that can be examined or clicked will change the cursor to a ? or magnifying glass or some symbol that tells the player you can interact with it. On my first play through, I didn't even know how I stumbled upon the bird, so I think having something small that hints me on what to do next would be nice. My friend was also really into this game, she also struggled a bit with progression, but she spent quite a while playing. Overall, nice work!
Hello kaosi! Thank you for your kind words! I'm glad you enjoyed our game and its core message. It was tough for us to fit the story within the game's technical limitations (as it was quite challenging to program) but I'm happy to hear you understood what it was trying to convey. As for the soft lock, I would love to be able to improve the game experience for future and returning players so could you describe a little more about what happened? Was the inventory being full preventing you from completing the flower quest, which I assume is the reason why you couldn't reach the good ending? In any case, if you would like to see the good end without doing a whole new playthrough, you can actually find and manipulate the save data JSON because I left it unencrypted lol. Thank you so much for playing!
Wow this game is very thorough! I like how everything is clearly thought-out message-wise and gameplay wise! I do however think that the newspapers could either use a more readable font or have multiple pages with more space for the words as I was finding it a bit straining to read. Overall, I look forward to the final product!
Wow this game looks really good so far! The 3D environment and UI is very nice. I'm curious to see the rest of the game play experience. Will we be able to go into the buildings? One small thing though, I wonder if its possible to make the player feel more "there" if you know what I mean. Right now, it feels like I'm floating through the world at eye level Perhaps a pair of hands or legs will make it feel more immersive? Great work overall!
I like the idea of different animals having different abilities. I think that makes for a very interesting gameplay! However, because of that, I wonder if it will be a bit much, scope-wise. Is the screenshot provided a screenshot of the current game or a mockup? As someone else in the comments mentioned, I would like to see more of the core mechanics showcased , but otherwise, the concept sounds very promising!
I think this prototype is really solid! I can definitely see the direction the game is headed in, and scope-wise it is pretty good. I do wonder if it will be possible for the character to jump (or maybe i couldn't find the button). Also, someone else mentioned it, but what do the winged enemies do? Their behavior pattern is a little tough for me to decipher
Its incredible how you guys chose to incorporate the National Trail into your game along with the thorough amount of research that accompanies it. Its also interesting how you considered there might be a lack of agreement to use the actual trail I never thought about that. I would hope they would allow you guys to! I think this project is very promising in its meaningfulness.
I love your community centered project idea! It kind of reminds me of the project my own group is making which is also about taking planting a seed in a more metaphorical aspect. Its interesting how you based it around light pollution as I was wondering how the literal seed planting and the light aspect would tie together. The document mentioned that: "As you progress, the night sky will change as you lessen light pollution in your town." along with "As you change people’s mindset and lives, they start planting seeds too in the garden at the centre of the town" so Im wondering if the game is trying to fit two separate mechanics into one game or if the player's actions will affect both simultaneously?

