I didn't understand Craft main idea. If i found good items and put them on table it won't give me a chance for a good glyph, it's always random. And INN with free save very close, i can reroll it as many as i want. Rework this system so that items have a more predictable effect, and leave only special perks to be random. Charges also really disrupt tactics. I've crafted glyphs with 40+ charges; they fill the entire field, so I can take my hands off the mouse and keyboard.
If characters became "too big" for enemy, or enemy is much bigger everyone just disappear from the field screen, or are visible in parts.
I really miss having a “delete item” button or items that can expand inventory. Just one merchant is not enough to clear this mess in inventory (To tell the truth, she doesn't sell anything worthwhile at all.)