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(1 edit)

I didn't understand Craft main idea. If i found good items and put them on table it won't give me a chance for a good glyph, it's always random. And INN with free save very close, i can reroll it as many as i want. Rework this system so that items have a more predictable effect, and leave only special perks to be random. Charges also really disrupt tactics. I've crafted glyphs with 40+ charges; they fill the entire field, so I can take my hands off the mouse and keyboard.

If characters became "too big" for enemy, or enemy is much bigger everyone just disappear from the field screen, or are visible in parts.

I really miss having a “delete item” button or items that can expand inventory. Just one merchant is not enough to clear this mess in inventory (To tell the truth, she doesn't sell anything worthwhile at all.)

(1 edit)

Hey.

I have plans to implement a soft cap on the number of charges and cooldown reduction. It may already be added in version 0.3, but we'll see how much time I have left after polishing everything else I have planned.

If characters became "too big" for enemy, or enemy is much bigger everyone just disappear from the field screen, or are visible in parts.

I have plans to add more props to the battle screen and adjust the view so you can see more of the characters present, but that will come in version 0.4.

I really miss having a “delete item” button or items that can expand inventory. Just one merchant is not enough to clear this mess in inventory (To tell the truth, she doesn't sell anything worthwhile at all.)

There are 2 merchants right now. I will think about adding a way to trash items for 0.3 then.

An alternative to increasing inventory size, could be to have a chest to store things in town, that you want to save for later (whether that is items for a quest, or crafting components etc. (could be locked behind a 1 or 2 stage Quests as well if needed (as it usually takes a while before you do get inventory issues, so wouldn't be too big of an issue if you don't have it right from the start)) That way your character inventory could be used almost purely for looting, instead of being filled with items needed for multiple quest and good crafting component you can't make use of right now and then