Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

komn

84
Posts
1,536
Followers
A member registered Aug 07, 2023 · View creator page →

Creator of

Recent community posts

(1 edit)

Click "Windows Key + R" on your key board.
The "Run" will pop out.
Paste the path i gave you aka "AppData\Roaming\Godot\app_userdata\Realm of Evergrow\logs" (without quotes) 
Into it.
It will take you directly into folder with logs for my game.

I will need these logs to tell why game isn't starting for you.

Go to
AppData\Roaming\Godot\app_userdata\Realm of Evergrow\logs

And sent me logs.
Preferably via Discord. 
Or any media up loader.

Whats the issue here?

There is a link to game in this post
https://www.patreon.com/komn/posts/realm-of-0-3-171322434

Thanks for comment.
Went trough all of it. To address some of you points.
> Character Images

To be honest, I was never a fan of 3D models in fetish games, as they often look... just bad, in my opinion.

I agree that 2D pictures are somewhat limiting, but technically, there is a way to work around that. While I won't be doing it for this game, I plan to use a "paper doll" system, where you render every part of the character's body as its own element, which you can later adjust individually.Also this going well with your other point where its easier to limit specific sizes of assets to player liking.
From what I've learned, it's also quite easy to create animations using this approach, so it's definitely something I want to explore in the future. But as I said, it would probably be 6–12 months from now for 1st playable version, as my main focus for now is Realm of Evergrow.
Pixelarts are in in 70% made by me, rest 30% is just random pictures from google image downscaled to 64x64 and slapped with color palette.(Like Inn pixel art or some locations) etc. The old way of doing thing before AI lol.

I do agree that right now game goes from some what challenging to easy with size.
Also this is a problem of a openness of my game, as i want players to have different experience every new game. So its not that easy to balance all the random bits.

I did played GrowthRPG in past, while im not into furry i liked the game. But i also understand that they guy had way more challenges back then making game in UE and without AI that can fast pin point where you made bug mistake. so you don't spend 3 hours to fix stupid bug like giving "+" rather than "-" on calculation.
Also it kinda felt that with later updates author had no idea where he want to push game, so he wanted to end it ASAP. I saw that he started now working on new one. 

I also not surprised from your comment about RPG Maker slop.
I do have in plans to polish all the visual aspect like GUI, as its extremely rough at this point.

I do noted some issues/requests like compass pointing back, or some way to skip small enemies fights.
Crafting system is something that will get revamped.
But not sure if this will make into 0.4 as i already have few features want to add here, and i aim to deliver new version each month now.

30 days after release on Patreon so...
*calculating* 
Should be 2nd Nov.

Dunno why i wrote 4th 

Yes all types of download will be free then Win, Linux, Mac and Android ones.

Great that you liked it.
I consider adding some music and sounds effect but we will see when this will happen.

(1 edit)

Its on patreon for peoples that supports me.
It will be free for everyone on 2nd November

Okay. I will try to fix that for Android users. Perhaps with some arrow buttons if I can't come up with something better.

Can you tell me more about it?
On Android you don't get popout for text when you try to adjust height for Colosseum ?

Uploaded Android version, hope it works.

Still working on it, hoping to release it later this day.

Now basic steal is a 1%, and can be increased with new mechanic corestones.
You have around 40% chance to get Tier1 of them from chests, and 100% chance to get either T1 or T2 from dungeon bosses.
Perhaps i should boost drop rate of them from chests. and make mbosses drop T2/T3 so it won't feel like slog.

Probably some issues with loading images, will check them and will see if i can fix for 0.3

(1 edit)

There should spawn new location somewhere on map. Its should be reveled on map.

For 0.3 All monsters will have 10 stages already.
Some of companions also will have their stages finished.

In next version there will be storage that you can expand paying various items.

Sadly, itch.io only allows games that are 200 MB or smaller to be embedded as a Web game, and we're already past that limit.

Unless there are some compression options in Godot that I'm not familiar with that could bring the size down, but even then, it would only be temporary, as the game will definitely grow beyond this limit.

Its quite random i would say.

Basically monsters mostly spawns on stage 1 or 2, they will fight other races and grow in power, so over time they snowball and grow to stages 5+ by beating other monsters. So for now if you feel that monsters becoming to strong i suggest to regenerate map, you can do this by waiting for end of week or going to tower in city (North building) and talk to Lorena over here.

Personally i found Pear demands quite easy.

You just have to buy everything from Alchemy shop and then doing all steps you gets like 6-8 Doses each craft (when you restock mats). You can starve first days, but selling each dose gives huge amount of cash in first days, that you are fast on big money track.

On other hand.
Dunno how to push Mayor branch, that later appear on Pearl route.

Click Escape > Archive.

In 0.3 there will be button for that to be Android friendly+ so peoples know ot exists (i mean pause menu from which you can get to archive)

As already commented by someone. You have to lose for now. With next version (0.3) there will be gear that lets you influence levels that monsters spawns with.

You didn't even played my game, right ?

There is Archive that basically is a gallery.

Yes. I want to finish all previous characters so they will have 10 on existing transformations. Im around 70% done

This was mostly introduced so people would have an easier way to unlock all the images in the archive if they want to.

(1 edit)

God forbid peoples make things they want and like.

I know that some people have played on Linux without any issues, so it's hard for me to give any tips on how to fix that.

Especially since my exposure to Linux is close to zero nowadays.

(1 edit)

Hey.

I have plans to implement a soft cap on the number of charges and cooldown reduction. It may already be added in version 0.3, but we'll see how much time I have left after polishing everything else I have planned.

If characters became "too big" for enemy, or enemy is much bigger everyone just disappear from the field screen, or are visible in parts.

I have plans to add more props to the battle screen and adjust the view so you can see more of the characters present, but that will come in version 0.4.

I really miss having a “delete item” button or items that can expand inventory. Just one merchant is not enough to clear this mess in inventory (To tell the truth, she doesn't sell anything worthwhile at all.)

There are 2 merchants right now. I will think about adding a way to trash items for 0.3 then.

Most likely end of next month (September). 

Hello.

Not yet. I intend to open one, but I haven't had the time to get around to it yet.

------

Bonjour.

Pas encore.
J'ai l'intention d'en ouvrir un, mais je n'ai pas encore eu le temps de m'en occuper.

  1. Visit any node with "?" In any dungeon
  2. Compelete whole Amiya quest.
  3. Compelete Rat quest
  4. Feed core that you can find in Altar location (location is somewhere on map)

Right now there is total of 5 characters (You get Cait at beginning of game)

Unless you talk about any 2.x version there wasn't any new version uploaded recently.
As i changed few things on itch web, it shows as project was updated. 

No outfits, there is already nudity on higher grow stages.

In 0.3 you will have ability to adjust world difficulty with gear.

Its intended.

Mistake on my part.
Will fix that in next version.

Nice concept.
Not sure where you want to take this game but form things that annoys me.

- Game won't work in background (easily fixed with few changes in project setting)
- Day cycle is simply to long, waiting from 9-18 is 9 minutes... probably should be cut to half of it, or like 4 minutes for 8 hours in game time.
- Already mentioned by someone, but when girls take pills they just leaving rather than stay for a moment for her transformation to end.

For future.

Think about making every part of a character model adjustable, it will save you headache later on, even if this will take more time to implement right now. So lets say you will have a single character model where you will only change breast size, muscle size, head/hair etc. rather than making own model for each character. 

I kinda regret not going with such approach in my game.

Think about adding cheaper supplements (they can do nothing for now), so player has easier time making money.

> Any plans for game further (...)

Yes. Right now my plans for 0.3 are following:

  • Gear: You will be able to find and equip various pieces of gear for your party. These will affect stats like HP, Height Steal, Shield, starting recharge times for specific glyphs, and more.
  • Rework of the Height Steal mechanic (this is heavily tied to the new gear system).
  • Work on bad endings (finally!).
  • Continuation of work on missing enemies and Player Companion stages up to 10.
  • City expansion as there is not much to do in city and some NPC don't give any meaningful interactions to player.

Im not planing new game anytime soon, as long as im not feeling finished with this one. But definitely would want in far future to make game that let player expand whatever they want, with usage of paper doll system 

Right now game would be probably unplayable on mobile.

I will try to bring game to little more mobile friendly state in next large patch.