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Thanks for comment.
Went trough all of it. To address some of you points.
> Character Images

To be honest, I was never a fan of 3D models in fetish games, as they often look... just bad, in my opinion.

I agree that 2D pictures are somewhat limiting, but technically, there is a way to work around that. While I won't be doing it for this game, I plan to use a "paper doll" system, where you render every part of the character's body as its own element, which you can later adjust individually.Also this going well with your other point where its easier to limit specific sizes of assets to player liking.
From what I've learned, it's also quite easy to create animations using this approach, so it's definitely something I want to explore in the future. But as I said, it would probably be 6–12 months from now for 1st playable version, as my main focus for now is Realm of Evergrow.
Pixelarts are in in 70% made by me, rest 30% is just random pictures from google image downscaled to 64x64 and slapped with color palette.(Like Inn pixel art or some locations) etc. The old way of doing thing before AI lol.

I do agree that right now game goes from some what challenging to easy with size.
Also this is a problem of a openness of my game, as i want players to have different experience every new game. So its not that easy to balance all the random bits.

I did played GrowthRPG in past, while im not into furry i liked the game. But i also understand that they guy had way more challenges back then making game in UE and without AI that can fast pin point where you made bug mistake. so you don't spend 3 hours to fix stupid bug like giving "+" rather than "-" on calculation.
Also it kinda felt that with later updates author had no idea where he want to push game, so he wanted to end it ASAP. I saw that he started now working on new one. 

I also not surprised from your comment about RPG Maker slop.
I do have in plans to polish all the visual aspect like GUI, as its extremely rough at this point.

I do noted some issues/requests like compass pointing back, or some way to skip small enemies fights.
Crafting system is something that will get revamped.
But not sure if this will make into 0.4 as i already have few features want to add here, and i aim to deliver new version each month now.