This was really cool! I loved the colors and the creative use of the resolution with the gradients, gave it both a futuristic and arcady feel. The special attack shockwave was also very satisfying!
Play game
Geo Wars's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #12 | 4.067 | 4.067 |
| Overall | #19 | 4.017 | 4.017 |
| Audio | #24 | 3.867 | 3.867 |
| Graphics | #27 | 4.000 | 4.000 |
| Authenticity (or, Creativity in use of resolution) | #50 | 4.133 | 4.133 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Themes
Pattern Recognition - Geometric shaped enemies have specific patterns you must recognize to survive.
You're Not Allowed to Win - Resistance is Futile
Tooling
I used GameMaker for the development and Aseprite for all art and animations.
Scott used Cubase Pro 12 for all music and SFX.
Comments
Great simple and addicting game. The visual style with the malleable dot grid and the geometric enemies is very effective. Lots of polish here in the pacing and balance, I had fun!
Very solid and fun game. I love the transitions and art. I appreciate how the game stops when you come back after getting destroyed, giving you a chance to decompress and gather yourself. Very well done!
Very cool game! I didn't even really notice that it's only 64x64 as it is very engaging from the start and the graphics are so fluid. Gameplay is clear from the start too. Great job!
Great game! The mechanics are simple yet very enjoyable. Congratulations on finishing the project!
P.S.: I noticed that occasionally enemies spawned out of bounds, showing about 1–2px outside the screen area.
Good entry that delivers exactly what it promises—tons of fun! It’s a very solid demake of the original concept from Geometry Wars. I would’ve loved that classic background distortion effect, but at this resolution, that would’ve been an absolute miracle! A touch more speed could have been cool, though I get that at this scale you risk losing control of the ship pretty quickly. Fantastic work!
Thanks so much it was a blast to make. Maybe it's too subtle, but I actually spent a lot of time on the background effect to try and replicate it the best I could within reason. When you shoot the primary weapon, the background pixels actually react to your projectiles. Upgrading your gun by collecting 25+ gems affects them even more. And when you use your bomb or die, you create a blast that sends a pulse out and sweeps the map. Each of the blue pixels in the background are actually individual objects that reacts to your attacks and death. Such a lowrez game allowed it to work and not bog it down at all. 784 of them blue pixels haha
A nice, colourful abstract shooter.
The controls are tricky, especially on a laptop, and it is unfortunately impossible to play on mobile. If the mouse pointer moves out of the play area and then you click to fire, keyboard focus moves away from the game and you can no longer control the ship. The game should capture the mouse or have an option to go into fullscreen mode to avoid this.
I thought I was so good, then I discovered the special weapon… sorry I forgot to take a screenshot. gg!





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