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The toxic weed's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1 | 4.333 | 4.333 |
| Overall | #6 | 3.500 | 3.500 |
| Creativity | #7 | 3.667 | 3.667 |
| Bugs (5 Stars is Bug Free) | #9 | 3.889 | 3.889 |
| Enjoyment | #9 | 3.111 | 3.111 |
| Farming Loop | #11 | 3.111 | 3.111 |
| Farm Focus | #16 | 2.889 | 2.889 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Not bad game
The art and music are fantastic! This was pretty addictive.
Man, it’s really cool to see that we started with pretty much the same idea, but ended up making two completely different games. I absolutely loved the graphics and the music — it’s amazing how the plants actually get up and chase the enemies!
Some of the text felt a little weird, but the other parts of the game more than make up for it. Great job!
Really like the art style and the music makes it really easy to differ between the different phases, I did run into an issue where Unity kept applying the wrong localization so I couldn't read anything. Overall a good idea!
I really like art style and this audio is so nice. Good game and good idea.
Oh, I really loved the art and music in this! It was a fun flow and felt satisfying to see the things we planted running around more and more. At first I thought it was going to be a game play loop kind of like plants vs zombies, but I like how mobile it felt. It was fun just to zoom around and click. Good job!
Thank you so much for your feedback and your time!
Took me a second to understand what was going on, but definitely started to vibe at the first note! I don't if I lost, at least it was groovy haha
Nice game, your character and plant creatures are really cool!
Thanks for the feedback! Glad to hear you figured it out quickly :)
Nice game! I enjoyed the music, the random plants, and was there a bit of procedural generation going on there? very cool stuff. I also really liked the character visual, it would be cool to see that character animated! I feel like that would add to the immersion of the game :)
Hehe, yeah animations would’ve added more immersion, but we ran out of time a bit :) You’re right, it’s procedurally generated, so every run is different.
Thanks for the feedback!
it took a minute to figure out but the gameplay was self explanatory enough to do so. Really interesting concept. was a lot of fun
Thanks for your feedback!