Hello, I have some suggestions regarding enemy characters.
- I’d like enemies that enter the attack range to move around occasionally, rather than just standing still and continuously attacking.
- I’d like to see burst fire added to enemy attacks.
- I’d also like to see a reload time separate from the attack delay (to create strategic opportunities where enemies are temporarily vulnerable).
- When the “Immune to Stun” option is enabled, enemies don’t react even when attacked from behind as long as they haven’t spotted you, which feels a bit off.
- Is it possible to adjust animation speeds individually? (Especially for death animations.)
- For 8-direction sprites, how about an option where setting one side automatically mirrors the other?
- Regarding enemy sprites, (I’m not sure if this is the correct term), could you add an option to anchor the pivot to the bottom center?
- I came up with a mechanic where enemies spawn and transform when an enemy dies, but it seems the spawned enemies do not inherit the direction of the enemy that spawned them.
- I’m not sure what’s causing it, but when a player’s attack hits an enemy, that enemy’s attack delay seems to become unstable.
The video below shows footage of me creating enemies and weapons on a whim and placing them on a terrible map. (I borrowed assets from realm667.) And You can also see some of the issues mentioned above.
Above all, I want to share my joy at being able to easily add enemies and weapons, as well as my excitement for what’s to come.
Translated with DeepL.com (free version)