Helloo! I really appreciate you taking the time to share such detailed feedback and bug reports 🙌
An enemy overhaul is already in the works, so these suggestions came at the perfect time. The upcoming update will focus on new features, optimizations, and bug fixes. The Immune to Stun oversight definitely slipped under my radar thanks for catching it!
Regarding individual animation speeds, It doable and simple, I guess I might expose custom duration/speed settings directly in the Enemy Resource (especially for death and pain animations) in the upcoming update. As for sprite alignment/floating issues, make sure the collision shape ends precisely at their feet, and ensure all sprite frames share the same canvas dimensions with the base aligned to the bottom.
Also I’ll make sure spawned enemies properly inherit the original enemy's rotation/facing direction, and I’ll investigate the attack delay inconsistency (it weird lol). Expect fixes for these bugs in the upcoming enemy update!
Also, after I watched the video I realized that an option to customize different weapon positioning is essential. Thanks again for sharing. btw I loved seeing that playground map in action 🔥