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(+1)

Really enjoyed the style and the humour, and the various different uses of "fish" throughout.

Might have been nice to maybe back off the volume a tiny bit if providing a volume slider wasn't achievable and I noted a couple of spelling errors.

But other than that, I thought this was a great game jam game - short, simple, cute and put a smile on my face!

Thank you so much! I guess its time to figure out how to make volume sliders haha 😁

(1 edit)

Always best to only learn things at the time they're needed. And the great thing is, a volume slider is something you can roll out for every game so not a time sink either.

If you're in Godot, then check out the HSlider control node and AudioServer (specifically the set_bus_volume_db method). In other engines, you just need a slider control that then interacts with the audio processing to set the volume based on the value of the control.

Best of luck and maybe we'll see you in another jam some time!