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(+1)

I'm happy you liked the game and thank you very much for your feedback! ๐Ÿ˜€

I'll have to look on the camera  sensitivity then! 

You have a point that the enemies are hard to see when they're far away. This was a problem I had quite some hard time with. Because I wanted to have multiple enemy types in the game, distinguishing between them was hard when they used the same color palette.  Therefore I used different bright colors for different enemies. The idea was that when you se bright pink pixel, you should know that its the pink slime. You see a green pixel? Its the big green slime. Orage pixel is a floating fireball. Blue pixel is the giant slime and purple with bright yellow is the mage. Even so, looks like my solution still wasn't perfect ๐Ÿคฃ.

I bet there is a more elegant solution than mine and yours might be better. I'll try to experiment more in the future! ๐Ÿ˜๐Ÿ‘