I'm happy you liked the game and thank you very much for your feedback! 😀
I'll have to look on the camera sensitivity then!
You have a point that the enemies are hard to see when they're far away. This was a problem I had quite some hard time with. Because I wanted to have multiple enemy types in the game, distinguishing between them was hard when they used the same color palette. Therefore I used different bright colors for different enemies. The idea was that when you se bright pink pixel, you should know that its the pink slime. You see a green pixel? Its the big green slime. Orage pixel is a floating fireball. Blue pixel is the giant slime and purple with bright yellow is the mage. Even so, looks like my solution still wasn't perfect 🤣.
I bet there is a more elegant solution than mine and yours might be better. I'll try to experiment more in the future! 😁👍





Hiya! The development section looks a little empty right now, so even though I don’t have anything special, I decided to add something here :D.
Even though this is my first game jam, the first game I’ll be exporting to HTML5, and my first game in this genre.... ouch... I decided to make something other than just a text-based adventure game. The first thing I thought when I saw the 64 x 64-pixel requirement was: “Damn, that’s small! Aren’t you guys taking this a bit too far?”
After all, the NES has a resolution of 256 × 240 px, and if we go even smaller, the black-and-white Game Boy had 160 x 144 px! But then I figured it might actually be a pretty good challenge, and since I really don’t want to go outside in this crazy heat just to roast in the sun, I might as well do a little programming.
My idea (which I hope to see through to the end) is to create an FPS reminiscent of the old 1993 Doom or Wolfenstein 3D.
I found out about the game jam 12 hours ago from a friend on a Discord server and decided to give it a try. I haven’t come up with anything major yet. In LibreSprite, I’ve only created a few textures for the walls and floors, and I can render a view from the game that I can control. I’ll add substantial content like enemies, items, and environmental details later.

Even so... with my limited experience, I'm already pretty happy with the game as it stands, so hopefully it'll turn out well. Anyway, that wraps up this short devlog, and I wish everyone else happy coding and, above all, lots of fun!