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Irontail's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Authenticity (or, Creativity in use of resolution) | #14 | 4.542 | 4.542 |
| Graphics | #14 | 4.375 | 4.375 |
| Overall | #21 | 3.990 | 3.990 |
| Audio | #36 | 3.542 | 3.542 |
| Gameplay | #40 | 3.500 | 3.500 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Themes
I loosely followed the theme "Biological Restrictions", as the main mouse character defies their biological restrictions of being the bottom of the food chain.
Tooling
I used Construct 3 to create the game, Aseprite for the artwork, Beepbox for the music, and Freesounds + Audacity for the sound effects; A very familiar workflow.
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Comments
A bit too difficult for me, but well made. The limited palette is utilized very well! :D
Your game is awesome in so many ways!
My slow reflexes and bad muscle memory are just not compatible with it. I feel like I played this for days ... and I finally managed to kill the snake. But I'm sure I lost 10 years of my life doing it =)
I really really like the feel of the movement. It's so fluent and juicy. Perfect!
You actually may be one of the first to beat the snake so that’s a big accomplishment! Thanks for sticking with it :)
Great entry! The color palette is so interesting and visually effective. The difficulty is a bit too demanding ;), but the core gameplay is rock solid. Incredible level of polish—definitely one of the best entries this year. Superb job!
Whoa, very nice! The difficulty was a bit high for me (“a bit high” meaning, like, i lasted 3 or 4 seconds every time :P ). I’m sure a hard-core platformer junkie will find lots to love here.
Wow this is quite hard - the jump controls are cool but quite unforgiving…. But it looks and sounds really good - but a bit too difficult for me
Incredible boss rush gameplay, great graphics and music! The snake was too hard for me, but i did manage to beat the cat. The cat mostly felt fair, but the snake was particularly punishing. I feel like the spikes shouldn't show up until hes down to half health, but that's just me. Incredible work!!
Amazing bosses, graphics, and gameplay! My only complaint is the lack of WASD controls, but that's more a matter of personal preference :D.
I like the way the mouse moves, gg!
I absolutely love the graphics and the color scheme, very unique. I found it difficult to tell where the cat's deadly hit boxes were, which led to a lot of unclear deaths (in addition to the many deaths where I just got got!). Made it all the more satisfying to finally beat the cat though!
Never knew Jerry had it this hard :)
Game looked easy when you showed it off on discord, but damn is it hard, I only beat the cat because it kept doing the same attack on repeat lol. Maybe its just that my gamer skill disappears when not playing with WASD though. Its a really cool looking and feeling game apart from the difficulty though, and I am very impressed.
Loved it, graphics were amazing (palette looks a bit like mina the hollower). Reminded me of flash boss rush games I used to play. Only boss I could beat was the cat via cheesing it by bonking it's head and hoping it would not do the jump attack :p
Pretty incredible! I love the art style and the limited colour palette, the boss fights are really well designed and tough as hell! I finally beat the cat and then the snake boss absolutely demolished me!!
Really nice idea and very polished for a game jam game :)
It looks very cool, but I can't get anything with the switch on the first level. Maybe I've missed something, but I can't get it (
Hitting the switch in the tutorial level opens the door at the beginning!
It doesn't react when hit. I even recorded a video: https://aturbidflow.art/irontail.mp4
It actually worked as intended in the video! If you go back to the start of the stage the door should be open.
Well, that's make sense. Will give another try
i really like the art style. it's pretty tough but i understood that going in. it has really good mechanics and smooth animations. super polished. great job!
I always love a good boss-rush game, though this one did put me back in my place haha Presentation is pristine and the controls are great, especially the running on wall felt very smooth. Great entry!
I'm terrible at this type of game T_T Regardless, the art palette is lovely, and the animations feel really good! Great job on this game.
I promise you, I will defeat that blasted cat one of these days! Nice job on making a brutally fair game. Also, the art is awesome, and the colors were a great choice!
Brutal but fair. I really would have preferred controller support (unless it was just my particular controller not mapping). Trying to understand how to play against the snake took a minute. I was not sure what was exactly killing me on the horizontal attack. It happens so fast and the red blood bubbles kinda blend into everything so I thought just jumping and landing on the snake was killing me for a while. Didn't even see the mouse fly at light speed into the spikes to explode into a red mist.
Had fun. Bosses are always some of the coolest and most interestingly designed fights, these did not disappoint.
Keep up the great work!
lowkey rage quit cause it was too hard, but its really good. The art is some of the best I've seen. I love the game boy color (and possibly mina the hollower?) inspiration.
The gameplay really reminds me of shovel knight, I really like it. I think this could easily be expanded into a full game that a lot of people would pay for.
Wonderful game! Possibly my favorite entry.
As always brilliant effort from you. I'm constantly impressed by the spectacles you put on through gameplay. This included, there is never a point where the game stops surprising you. Butter controls and well telegraphed attacks make this stand out.