Just progress chasing the 'hide if no encounters on a map' thing again, from below, ty.
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It's probably fine, yes, though I did mention in there I found a workaround to that (using a specialised word doc with columns to get the correct text width) and I've basically now written most of the state descriptions. It might be useful later as I add in more skills that need the popup, though.
This one's far more important for me, actually, since the Hide plugin commands for the plugin only apply to the current map. Just making those plugin commands into permanent on/off switches would also work, tbh, as then I can at least just tie it to the Dungeon Entry/Exit Common Events.