underwater adventures are difficult, because it's difficult to make them unique (as opposed to just pop "under the sea" on a normal scenario). you made it! That's under the sea and feels like tht. It's a solid, unexpected adventure, and the players will love it, i'm sure. Very wordy, but with a reasons
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Despite the large file size, I love this adventure, I think it has the vibe to be a deep water horror similar to Subnautica. It reminds me of leviathan-class lifeforms in that game.
I also like the Temujin's state mechanic, where in different state, each Temujin's body parts have its own different mechanic. Love it.
The art inside was unexpectedly colorful, downright charming, and (I assume) the most anatomically correct diagram of a mythical sea serpent’s bowels ever put to page- so congrats on that singular achievement! lol
Also, I genuinely hope that people aren’t being deterred from reviewing this just by the comically large file size. It’s a fun read, guys!
Lovely(!) art and a crawl inside a giant creature without the details some others dwell on. A big puzzle to get a BIG price. Would do well in a campaign to gather giant allies, too.
I’d perhaps add a wise ranger in the village hinting on the mechanics, so it isn’t as much deadly try and error (that’s my D&D brain talking again).
The PDF was really trying not to get printed. I was able to compress it to 1/100 of its size to get it on paper.
(The huge file size is probably suppressing how many ratings this gets.)
I like the Sleep-Rage-Calm changes to each encounter area. Another module did something similar with high and low tides which could be swapped between adjacent Points during the moving-around-the-map phase.
This is a linear module and it embraces it! I loved the steady beat of 'new area, new creatures, same worrisome dragon-calming-process-to-try' . I think there is a lot for a party to get themselves tripped up over within these constraints, and at 4 pages, this jam is absolutely about how one loves the constraints.
I LOVE THE ART. THE COVER IS WILD.
Following a really stellar piece of cover art the contents of your submission have some hierarchy of information issues that would be easily rectified for a 1.1. The backstory runs directly into GM advice, then into magic item description, and a header in between these or some other kind of formatting break would be super helpful.
The profile and situation with Temujin is great, as well as the rare (if not unique) take on locale that is the interior of a great beast which... I mean you did a great job it gives me the willies just reading Gills and Mouth let alone imagining myself there.
Worth the wait for this to download, that cover is banging and great idea doubling it as a map. Cool idea having the three states of the dragon affect the dungeon, great stuff!
Hi! Wanted to say that I like the artworks for this adventure, but I suggest you to compress the file as 375MB may make people stay away from downloading It


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