1) A comma would really make the sentence clearer, we didn't teach this in English lessons (or we did, but it passed me by). The comma is literally a universal punctuation mark, without it there is absolutely nowhere. Try to write some text yourself, and then remove all the commas from it and leave only other punctuation marks such as dots, question marks, exclamation marks, and so on, the text will simply become an incomprehensible mess. Even if it's formulated correctly, some people like me may have questions about it, and don't forget that they're trying to translate your game into different languages.
2) Is it possible to make the sprite slightly to the left so that when moving to the right it does not go off the screen? And one more question, I know that in some locations there are walls and boxes that Mez supposedly leans against while being fucked, as in my screenshots, it just seems to me that he seems to be "leaning" on the air, I just have the same impression during fights.
3) If it is really important and / or necessary to know what statistics give different effects, then you need to make sure that the player finds out about it, add tutorials for decency, which talked about the control in the game, equipment, and so on, as it was in the game "Changed" where there was a note about the control in the game itself and even how to make a full-screen game. (Examples on the screenshots) [This game was also made on RPG Maker, by the way, I'm just saying]

However, I have more questions. Why is it that enemies can only have a sprite in one image, while characters SHOULD have an animation in three frames? Isn't it possible to do the same as with enemies? And after digging through the game files, I found sprites that are not in the game, or at least I did not see them during my walkthroughs, I definitely did not see a boss sprite that differs from that sprite during the fight with him. However, I found that there are sprites of Meez where he looks back and looks worried, I do not know if they are used at all, but I wonder what they are for and if they can be seen in the actions of the game.
Diezel in battle/boss fight:
Unused sprite in the game files:
There is also a question about the tail of the Mezz, it seems to me that it is somehow high (Not on all sprites, but on some of them, for example, AgainstWall). At first I thought that Mezz's butt was just bigger than average, but in fact it wasn't, because in one of the sex scenes we can clearly see the real size of his buttocks ( which is a pity, I really like big cakes ;( ). Was it just an error in anatomy when drawing Mezz in different and complex poses, and it was fixed in the next future chapters, or is it not a mistake and everything is so planned? Or is there another explanation for all this?














